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ss_esp91.lua
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2003-08-14
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-- Sven Siggelkow 2003
-- ESPRIT #091
-- problem: orientation switching of the oneways is not properly possible.
-- set_attrib does work but only for the direction, the image shows still the initial arrow.
-- if it is fixed, you can correct it.
levelw = 39
levelh = 25
create_world(levelw, levelh)
oxyd_default_flavor = "a"
set_actor("ac-blackball", 35.5,19.5, {player=0})
display.SetFollowMode(display.FOLLOW_SCROLLING)
fill_floor("fl-floor_001",0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-stone1", i-1,line)
elseif c=="W" then
set_stone("st-greenbrown", i-1,line)
elseif c=="M" then
set_stone("st-greenbrown_move", i-1,line)
elseif c=="X" then
set_item("it-dynamite",i-1,line)
set_stone("st-greenbrown_move", i-1,line)
elseif c=="1" then
set_stone("st-switch", i-1,line,{name="s1s", target="s1", action="callback"})
elseif c=="2" then
set_stone("st-switch", i-1,line,{target="s2", action="callback"})
elseif c=="3" then
set_stone("st-switch", i-1,line,{target="s3", action="callback"})
elseif c=="4" then
set_stone("st-switch", i-1,line,{name="s4s", target="s4", action="callback"})
elseif c=="5" then
set_stone("st-switch", i-1,line,{target="s5", action="callback"})
elseif c=="6" then
set_stone("st-switch", i-1,line,{target="s6", action="callback"})
elseif c=="7" then
set_stone("st-switch", i-1,line,{target="s7", action="callback"})
elseif c=="8" then
set_stone("st-switch", i-1,line,{target="s8", action="callback"})
elseif c=="9" then
set_stone("st-switch", i-1,line)
elseif c=="A" then
set_stone("st-switch", i-1,line,{target="sA", action="callback"})
elseif c=="B" then
set_stone("st-switch", i-1,line,{name="sBs", target="sB", action="callback"})
elseif c=="C" then
set_stone("st-switch", i-1,line,{target="sC", action="callback"})
elseif c=="D" then
set_stone("st-switch", i-1,line,{target="sD", action="callback"})
elseif c=="E" then
set_stone("st-switch", i-1,line,{target="sE", action="callback"})
elseif c=="F" then
set_stone("st-switch", i-1,line,{target="sF", action="callback"})
elseif c=="0" then
set_stone("st-switch", i-1,line,{name="s0s", target="s0", action="callback"})
elseif c=="n" then
set_stone("st-switch", i-1,line,{target="sn", action="callback"})
elseif c=="Z" then
set_stone("st-switch", i-1,line,{target="sZ", action="callback"})
elseif c=="Y" then
set_stone("st-switch", i-1,line,{target="sY", action="callback"})
elseif c==">" then
set_stone("st-oneway-e", i-1,line)
elseif c=="_" then
set_stone("st-oneway-s", i-1,line)
elseif c=="a" then
set_stone("st-oneway", i-1,line,{name="a", orientation=EAST})
elseif c=="b" then
set_stone("st-oneway", i-1,line,{name="b", orientation=EAST})
elseif c=="f" then
set_stone("st-oneway", i-1,line,{name="f", orientation=EAST})
elseif c=="g" then
set_stone("st-oneway", i-1,line,{name="g", orientation=EAST})
elseif c=="h" then
set_stone("st-oneway", i-1,line,{name="h", orientation=EAST})
elseif c=="i" then
set_stone("st-oneway", i-1,line,{name="i", orientation=EAST})
elseif c=="m" then
set_stone("st-oneway", i-1,line,{name="m", orientation=EAST})
elseif c=="o" then
set_stone("st-oneway", i-1,line,{name="o", orientation=EAST})
elseif c=="p" then
set_stone("st-oneway", i-1,line,{name="p", orientation=EAST})
elseif c=="q" then
set_stone("st-oneway", i-1,line,{name="q", orientation=EAST})
elseif c=="r" then
set_stone("st-oneway", i-1,line,{name="r", orientation=EAST})
elseif c=="v" then
set_stone("st-oneway", i-1,line,{name="v", orientation=EAST})
elseif c=="w" then
set_stone("st-oneway", i-1,line,{name="w", orientation=EAST})
elseif c=="c" then
set_stone("st-oneway", i-1,line,{name="c", orientation=SOUTH})
elseif c=="d" then
set_stone("st-oneway", i-1,line,{name="d", orientation=SOUTH})
elseif c=="e" then
set_stone("st-oneway", i-1,line,{name="e", orientation=SOUTH})
elseif c=="j" then
set_stone("st-oneway", i-1,line,{name="j", orientation=SOUTH})
elseif c=="k" then
set_stone("st-oneway", i-1,line,{name="k", orientation=SOUTH})
elseif c=="l" then
set_stone("st-oneway", i-1,line,{name="l", orientation=SOUTH})
elseif c=="s" then
set_stone("st-oneway", i-1,line,{name="s", orientation=SOUTH})
elseif c=="t" then
set_stone("st-oneway", i-1,line,{name="t", orientation=SOUTH})
elseif c=="u" then
set_stone("st-oneway", i-1,line,{name="u", orientation=SOUTH})
elseif c=="O" then
oxyd(i-1,line)
end
end
end
-- 012345678901234567890123456789012345678
renderLine(00 , "#######################################")
renderLine(01 , "#O W1 W2 W3 W4 W #")
renderLine(02 , "# W W W W W #")
renderLine(03 , "# a > > > b #")
renderLine(04 , "# W W W W W #")
renderLine(05 , "# W W W X W #")
renderLine(06 , "# WWWWcWWWWWdWWWWWeWMWWWW_WWW Z#")
renderLine(07 , "# W5 W6 W7 W8 W #")
renderLine(08 , "# W X M W W #")
renderLine(09 , "# f g h i > #")
renderLine(10 , "# W W W W W #")
renderLine(11 , "# W W W W W #")
renderLine(12 , "# WWMW_WWWWWjWWWWWkWWWWWWlWMW n#")
renderLine(13 , "# W9 WA WB WC W #")
renderLine(14 , "# W M W W W #")
renderLine(15 , "# m o p q r #")
renderLine(16 , "# W W W W W #")
renderLine(17 , "# W W W W W #")
renderLine(18 , "# WWWWsWWWWW_MWWWWtWWWWWWuWWW Y#")
renderLine(19 , "# WD WE WF W0 W #")
renderLine(20 , "# W W W W W #")
renderLine(21 , "# > > v w > #")
renderLine(22 , "# W W W W W #")
renderLine(23 , "#O W W W W W #")
renderLine(24 , "#######################################")
-- 012345678901234567890123456789012345678
oxyd_shuffle()
-- - - | | | - - - - | | | - - - - - | | | - -
-- a b c d e f g h i j k l m o p q r s t u v w
local flags = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
-- 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2
-- 1 4 B 0
local switches = {0,0,0,0}
function s1()
%switches[1] = 1 - %switches[1]
%flags[6] = 1 - %flags[6]
%flags[3] = 1 - %flags[3]
if %flags[6] == 0 then
set_stone("st-oneway", 6,9,{orientation=EAST})
else
set_stone("st-oneway", 6,9,{orientation=WEST})
end
if %flags[3] == 0 then
set_stone("st-oneway", 10,6,{orientation=SOUTH})
else
set_stone("st-oneway", 10,6,{orientation=NORTH})
end
end
function s2()
%flags[4] = 1 - %flags[4]
%flags[7] = 1 - %flags[7]
if %flags[7] == 0 then
set_stone("st-oneway", 13,9,{orientation=EAST})
else
set_stone("st-oneway", 13,9,{orientation=WEST})
end
if %flags[4] == 0 then
set_stone("st-oneway", 16,6,{orientation=SOUTH})
else
set_stone("st-oneway", 16,6,{orientation=NORTH})
end
end
function s3()
%flags[5] = 1 - %flags[5]
%flags[8] = 1 - %flags[8]
if %flags[8] == 0 then
set_stone("st-oneway", 19,9,{orientation=EAST})
else
set_stone("st-oneway", 19,9,{orientation=WEST})
end
if %flags[5] == 0 then
set_stone("st-oneway", 22,6,{orientation=SOUTH})
else
set_stone("st-oneway", 22,6,{orientation=NORTH})
end
end
function s4()
%switches[2] = 1 - %switches[2]
%flags[11] = 1 - %flags[11]
if %flags[11] == 0 then
set_stone("st-oneway", 22,12,{orientation=SOUTH})
else
set_stone("st-oneway", 22,12,{orientation=NORTH})
end
end
function s5()
if %switches[1] == 0 then enigma.SendMessage( enigma.GetNamedObject("s1s"), "on", 1) -- Schalter umlegen.
else enigma.SendMessage( enigma.GetNamedObject("s1s"), "off", 0)
end
s1()
end
function s6()
%flags[9] = 1 - %flags[9]
if %flags[9] == 0 then
set_stone("st-oneway", 25,9,{orientation=EAST})
else
set_stone("st-oneway", 25,9,{orientation=WEST})
end
end
function s7()
%flags[1] = 1 - %flags[1]
if %flags[1] == 0 then
set_stone("st-oneway", 6,3,{orientation=EAST})
else
set_stone("st-oneway", 6,3,{orientation=WEST})
end
end
function s8()
%flags[20] = 1 - %flags[20]
if %flags[20] == 0 then
set_stone("st-oneway", 29,18,{orientation=SOUTH})
else
set_stone("st-oneway", 29,18,{orientation=NORTH})
end
end
function sA()
%flags[15] = 1 - %flags[15]
%flags[21] = 1 - %flags[21]
if %flags[15] == 0 then
set_stone("st-oneway", 19,15,{orientation=EAST})
else
set_stone("st-oneway", 19,15,{orientation=WEST})
end
if %flags[21] == 0 then
set_stone("st-oneway", 19,21,{orientation=EAST})
else
set_stone("st-oneway", 19,21,{orientation=WEST})
end
end
function sB()
%switches[3] = 1 - %switches[3]
%flags[10] = 1 - %flags[10]
if %flags[10] == 0 then
set_stone("st-oneway", 16,12,{orientation=SOUTH})
else
set_stone("st-oneway", 16,12,{orientation=NORTH})
end
end
function sC()
if %switches[3] == 0 then enigma.SendMessage( enigma.GetNamedObject("sBs"), "on", 1) -- Schalter umlegen.
else enigma.SendMessage( enigma.GetNamedObject("sBs"), "off", 0)
end
sB()
%flags[17] = 1 - %flags[17]
if %flags[17] == 0 then
set_stone("st-oneway", 32,15,{orientation=EAST})
else
set_stone("st-oneway", 32,15,{orientation=WEST})
end
end
function sD()
%flags[13] = 1 - %flags[13]
%flags[14] = 1 - %flags[14]
%flags[18] = 1 - %flags[18]
if %flags[13] == 0 then
set_stone("st-oneway", 6,15,{orientation=EAST})
else
set_stone("st-oneway", 6,15,{orientation=WEST})
end
if %flags[18] == 0 then
set_stone("st-oneway", 10,18,{orientation=SOUTH})
else
set_stone("st-oneway", 10,18,{orientation=NORTH})
end
if %flags[14] == 0 then
set_stone("st-oneway", 13,15,{orientation=EAST})
else
set_stone("st-oneway", 13,15,{orientation=WEST})
end
end
function sE()
%flags[19] = 1 - %flags[19]
if %flags[19] == 0 then
set_stone("st-oneway", 22,18,{orientation=SOUTH})
else
set_stone("st-oneway", 22,18,{orientation=NORTH})
end
end
function sF()
%flags[15] = 1 - %flags[15]
if %flags[15] == 0 then
set_stone("st-oneway", 19,15,{orientation=EAST})
else
set_stone("st-oneway", 19,15,{orientation=WEST})
end
end
function s0()
%switches[4] = 1 - %switches[4]
%flags[16] = 1 - %flags[16]
%flags[20] = 1 - %flags[20]
%flags[19] = 1 - %flags[19]
%flags[22] = 1 - %flags[22]
if %flags[16] == 0 then
set_stone("st-oneway", 25,15,{orientation=EAST})
else
set_stone("st-oneway", 25,15,{orientation=WEST})
end
if %flags[19] == 0 then
set_stone("st-oneway", 22,18,{orientation=SOUTH})
else
set_stone("st-oneway", 22,18,{orientation=NORTH})
end
if %flags[22] == 0 then
set_stone("st-oneway", 25,21,{orientation=EAST})
else
set_stone("st-oneway", 25,21,{orientation=WEST})
end
if %flags[20] == 0 then
set_stone("st-oneway", 29,18,{orientation=SOUTH})
else
set_stone("st-oneway", 29,18,{orientation=NORTH})
end
end
function sZ()
%flags[2] = 1 - %flags[2]
if %flags[2] == 0 then
set_stone("st-oneway", 32,3,{name="b", orientation=EAST})
else
set_stone("st-oneway", 32,3,{name="b", orientation=WEST})
end
end
function sn()
%flags[12] = 1 - %flags[12]
if %flags[12] == 0 then
set_stone("st-oneway", 29,12,{orientation=SOUTH})
else
set_stone("st-oneway", 29,12,{orientation=NORTH})
end
end
function sY()
if %switches[2] == 0 then enigma.SendMessage( enigma.GetNamedObject("s4s"), "on", 1) -- Schalter umlegen.
else enigma.SendMessage( enigma.GetNamedObject("s4s"), "off", 0)
end
if %switches[4] == 0 then enigma.SendMessage( enigma.GetNamedObject("s0s"), "on", 1)
else enigma.SendMessage( enigma.GetNamedObject("s0s"), "off", 0)
end
s0()
s4()
end