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- -- Sven Siggelkow 2003
- -- ESPRIT #088
- -- little bug: ac-whiteball-small can also insert and remove the keys
-
-
- levelw = 39
- levelh = 13
- create_world(levelw, levelh)
-
- set_actor("ac-blackball", 2.5,10.5, {player=0})
-
- fill_floor("fl-bluegray", 0,0, level_width,level_height)
-
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c == "#" then
- set_stone("st-door_b", i-1,line, {type="v"})
- elseif c=="A" then
- abyss(i-1,line)
- elseif c=="x" then
- set_item("it-key_a", i-1,line)
- elseif c=="y" then
- set_item("it-key_b", i-1,line)
- elseif c=="z" then
- set_item("it-key_c", i-1,line)
- elseif c=="1" then
- set_stone("st-key_a", i-1, line, {action="openclose", target="a"})
- elseif c=="2" then
- set_stone("st-key_b", i-1, line, {action="openclose", target="b"})
- elseif c=="3" then
- set_stone("st-key_a", i-1, line, {action="openclose", target="c"})
- elseif c=="4" then
- set_stone("st-key_c", i-1, line, {action="openclose", target="d"})
- elseif c=="5" then
- set_stone("st-key_b", i-1, line, {action="openclose", target="e"})
- elseif c=="6" then
- set_stone("st-key_c", i-1, line, {action="openclose", target="f"})
- elseif c=="7" then
- set_stone("st-key_b", i-1, line, {action="openclose", target="g"})
- elseif c=="8" then
- set_stone("st-key_c", i-1, line, {action="openclose", target="h"})
- elseif c=="9" then
- set_stone("st-key_a", i-1, line, {action="openclose", target="i"})
- elseif c=="a" then
- set_stone("st-door_c", i-1, line, {name="a"})
- elseif c=="b" then
- set_stone("st-door_c", i-1, line, {name="b"})
- elseif c=="c" then
- set_stone("st-door_c", i-1, line, {name="c"})
- elseif c=="d" then
- set_stone("st-door_c", i-1, line, {name="d"})
- elseif c=="e" then
- set_stone("st-door_c", i-1, line, {name="e"})
- elseif c=="f" then
- set_stone("st-door_c", i-1, line, {name="f"})
- elseif c=="g" then
- set_stone("st-door_c", i-1, line, {name="g"})
- elseif c=="h" then
- set_stone("st-door_c", i-1, line, {name="h"})
- elseif c=="i" then
- set_stone("st-door_c", i-1, line, {name="i"})
- elseif c=="o" then
- set_stone("st-key_a", i-1, line)
- elseif c=="p" then
- set_stone("st-key_b", i-1, line)
- elseif c=="q" then
- set_stone("st-key_c", i-1, line)
- elseif c=="O" then
- oxyd(i-1,line)
- end
- end
- end
- -- 012345678901234567890123456789012345678
- renderLine(00, "#########AA####A#######A####AA#########")
- renderLine(01, "#O g O#AA#x #A# y# #A# z#AA#O c O#")
- renderLine(02, "# # #AA# #A# # #A# #AA# # #")
- renderLine(03, "# # #AA# #A# # #A# #AA# # #")
- renderLine(04, "##e######AA# #A# # #A# #AA##h##bd##")
- renderLine(05, "#O a O#AA# #A# # #A# #AA#O f O#")
- renderLine(06, "# # #AA# #A# # #A# #AA# # #")
- renderLine(07, "# # #AA# #A# # #A# #AA# i #")
- renderLine(08, "#p1o2qoq34p# ### # ### #5o6p7q89qp#")
- renderLine(09, "# #")
- renderLine(10, "# #")
- renderLine(11, "# #")
- renderLine(12, "#######################################")
- -- 012345678901234567890123456789012345678
-
- set_actor("ac-whiteball-small", 2.5, 2.5, {controllers=1})
- set_actor("ac-whiteball-small",36.5, 2.5, {controllers=1})
-
- oxyd_shuffle()
-