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ss_esp86.lua
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2003-09-19
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73 lines
-- Sven Siggelkow 2003
-- ESPRIT #086
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "c"
enigma.SlopeForce = 90
set_actor("ac-blackball", 10,5, {player=0})
set_actor("ac-top", 10,11, {range=100, force=100})
fill_floor("fl-leaves",0,0,levelw,7)
fill_floor("fl-abyss",0,7,levelw,6)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-plain", i-1,line)
elseif c=="b" then
set_stone("st-actorimpulse", i-1,line)
elseif c=="x" then
set_stone("st-door_c", i-1,line, {name="s1"})
elseif c=="y" then
set_stone("st-door_c", i-1,line, {name="s2"})
elseif c=="1" then
set_stone("st-switch", i-1,line, {action="callback", target="s1"})
elseif c=="2" then
set_stone("st-switch", i-1,line, {action="callback", target="s2"})
elseif c=="g" then
set_floor("fl-gradient", i-1, line, {type=21})
--set_floor("fl-normal", i-1, line)
elseif c=="O" then
oxyd(i-1,line)
end
end
end
-- 01234567890123456789
renderLine(00 , "####################")
renderLine(01 , "#O # # O#")
renderLine(02 , "# # # #")
renderLine(03 , "####################")
renderLine(04 , "# # # #")
renderLine(05 , "#O # # O#")
renderLine(06 , "####################")
renderLine(07 , " ")
renderLine(08 , " ")
renderLine(09 , " #b############b# ")
renderLine(10 , " 2gggggggggggggg1 ")
renderLine(11 , " #b############b# ")
renderLine(12 , " ")
-- 01234567890123456789
set_stone("st-door_c", 4,2, {name="x1"})
set_stone("st-door_c", 2,3, {name="x2"})
set_stone("st-door_c", 15,5, {name="x3"})
set_stone("st-door_c", 15,1, {name="y1"})
set_stone("st-door_c", 17,3, {name="y2"})
set_stone("st-door_c", 4,4, {name="y3"})
oxyd_shuffle()
function s1()
enigma.SendMessage(enigma.GetNamedObject("x1"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("x2"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("x3"), "openclose", nil)
end
function s2()
enigma.SendMessage(enigma.GetNamedObject("y1"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("y2"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("y3"), "openclose", nil)
end