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ss_esp84.lua
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2003-09-19
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59 lines
-- Sven Siggelkow 2003
-- ESPRIT #084
levelw = 20
levelh = 25
create_world(levelw, levelh)
oxyd_default_flavor = "b"
set_actor("ac-blackball", 9.5,5.5, {player=0})
fill_floor("fl-space",0,0,levelw,levelh)
fill_floor("fl-metal",1,1,levelw-2,levelh-2)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-actorimpulse_invisible", i-1,line)
elseif c=="I" then
set_stone("st-invisible", i-1,line)
elseif c=="0" then
set_item("it-crack0", i-1,line)
elseif c=="1" then
set_item("it-crack1", i-1,line)
elseif c=="R" then
set_actor("ac-rotor", i-1+0.5,line+0.5, {mouseforce=1, range=50, force=20})
elseif c=="O" then
oxyd(i-1,line)
end
end
end
-- 01234567890123456789
renderLine(00 , "#I#I#I#III#I#I#II###")
renderLine(01 , "I I")
renderLine(02 , "I O 1 1 0 I")
renderLine(03 , "I 1 #")
renderLine(04 , "# 1 #")
renderLine(05 , "# O I")
renderLine(06 , "I 1 0 #")
renderLine(07 , "# O 0 I")
renderLine(08 , "I #")
renderLine(09 , "I 0 0 O #")
renderLine(10 , "# 0 0 11 #")
renderLine(11 , "# I")
renderLine(12 , "#00 01 0 I")
renderLine(13 , "I #")
renderLine(14 , "I 0 1 1 #")
renderLine(15 , "I O I")
renderLine(16 , "# 0 O I")
renderLine(17 , "I 1 #")
renderLine(18 , "I O 00 I")
renderLine(19 , "I 0 0 0 #")
renderLine(20 , "# I")
renderLine(21 , "I 1 O #")
renderLine(22 , "I 0 0 0 00 I")
renderLine(23 , "I RI")
renderLine(24 , "##III##III#I##IIII##")
-- 01234567890123456789
oxyd_shuffle()