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ss_esp79.lua
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2003-09-19
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62 lines
-- Sven Siggelkow 2003
-- ESPRIT #079
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "a"
set_actor("ac-blackball", 10.5, 6.5, {player=0})
fill_floor("fl-concrete", 0,0, level_width,level_height)
enigma.ConserveLevel=FALSE
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-brick",i-1,line)
elseif c =="c" then
set_item("it-coin", i-1,line,{value=1})
elseif c =="M" then
set_stone("st-rock1_move",i-1,line)
elseif c =="m" then
set_stone("st-rock1_move",i-1,line)
set_item("it-spade", i-1,line)
elseif c =="o" then
set_item("it-hollow",i-1,line)
elseif c =="*" then
set_item("it-hill",i-1,line)
elseif c=="C" then
set_stone("st-coinslot", i-1,line,{target="s1", action="callback"})
elseif c=="1" then
set_stone("st-door_c", i-1,line, {name="door1", type="v"})
elseif c=="2" then
set_stone("st-door_c", i-1,line, {name="door2", type="v"})
elseif c=="R" then
set_actor("ac-rotor", i-1+0.5,line+0.5, {mouseforce=1, range=25, force=40})
elseif c=="O" then
oxyd(i-1,line)
end
end
end
-- 01234567890123456789
renderLine(00, "####################")
renderLine(01, "#O 1***o****o******#")
renderLine(02, "# R2o*o***o**o**o**#")
renderLine(03, "####C############*o#")
renderLine(04, "#################o*#")
renderLine(05, "# oo#")
renderLine(06, "# M M o #")
renderLine(07, "# M o #")
renderLine(08, "# c cc oo #")
renderLine(09, "# c cc m M ooo #")
renderLine(10, "# c c c ooo #")
renderLine(11, "# o O#")
renderLine(12, "####################")
-- 01234567890123456789
oxyd_shuffle()
function s1()
enigma.SendMessage(enigma.GetNamedObject("door1"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("door2"), "openclose", nil)
end