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- -- Sven Siggelkow 2003
- -- ESPRIT #069
-
- levelw = 39
- levelh = 13
- create_world(levelw, levelh)
- oxyd_default_flavor = "b"
- set_actor("ac-blackball", 27.5,6.5, {player=0})
- display.SetFollowMode(display.FOLLOW_SCROLLING)
-
- fill_floor("fl-rough-red",0,0,levelw,levelh)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c == "#" then
- set_stone("st-stone1", i-1,line)
- elseif c =="m" then
- set_item("it-coin", i-1,line,{value=4})
- elseif c=="w" then
- set_floor("fl-wood", i-1, line)
- set_item("it-burnable-ignited", i-1, line)
- elseif c=="1" then
- set_stone("st-door_c", i-1,line, {name="door1", type="v"})
- elseif c=="2" then
- set_stone("st-door_c", i-1,line, {name="door2", type="v"})
- elseif c=="3" then
- set_stone("st-door_c", i-1,line, {name="door3", type="v"})
- elseif c=="4" then
- set_stone("st-door_c", i-1,line, {name="door4", type="v"})
- elseif c=="5" then
- set_stone("st-door_c", i-1,line, {name="door5", type="v"})
- elseif c=="6" then
- set_stone("st-door_c", i-1,line, {name="door6", type="v"})
- elseif c=="7" then
- set_stone("st-door_c", i-1,line, {name="door7", type="v"})
- elseif c=="9" then
- set_stone("st-door_c", i-1,line, {name="door9", type="v"})
- elseif c =="a" then
- set_item("it-key_a", i-1,line)
- elseif c =="b" then
- set_item("it-key_b", i-1,line)
- elseif c =="c" then
- set_item("it-key_c", i-1,line)
- elseif c =="I" then
- set_stone("st-coinslot", i-1,line, {action="openclose", target="door9"})
- elseif c =="E" then
- set_stone("st-coinslot", i-1,line, {action="openclose", target="door5"})
- elseif c =="A" then
- set_stone("st-key_a", i-1, line, {action="openclose", target="door1"})
- elseif c =="B" then
- set_stone("st-key_b", i-1, line, {action="openclose", target="door2"})
- elseif c =="C" then
- set_stone("st-key_c", i-1, line, {action="openclose", target="door3"})
- elseif c=="D" then
- set_stone("st-switch",i-1,line, {action="openclose", target="door4"})
- elseif c=="F" then
- set_stone("st-switch",i-1,line, {action="openclose", target="door6"})
- elseif c=="G" then
- set_stone("st-switch",i-1,line, {action="openclose", target="door7"})
- elseif c=="r" then
- set_actor("ac-rotor", i,line+1, {mouseforce=0, range=50, force=70})
- elseif c=="R" then
- set_actor("ac-rotor", i,line+1, {mouseforce=0, range=6, force=20})
- elseif c=="O" then
- oxyd(i-1,line)
- end
- end
- end
- -- 012345678901234567890123456789012345678
- renderLine(00 , "#######################################")
- renderLine(01 , "#m ### ### #")
- renderLine(02 , "#m #O# #O# #")
- renderLine(03 , "###A #4#D #3#C ####")
- renderLine(04 , "#R # b 7O##")
- renderLine(05 , "# 1 m ####")
- renderLine(06 , "#### m wGw #")
- renderLine(07 , "#r 2 c www #")
- renderLine(08 , "# # m#")
- renderLine(09 , "###B #5#E #6#F #9#I #")
- renderLine(10 , "# #O# #O# #O#m #")
- renderLine(11 , "# ### ### ### a#")
- renderLine(12 , "#######################################")
- -- 012345678901234567890123456789012345678
-
- oxyd_shuffle()
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