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ss_esp61.lua
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2003-08-28
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-- Sven Siggelkow 2003
-- ESPRIT #061
-- change rotors with spermbirds if implemented!
-- floor between st-actorimpulse_invisible should be fl-abyss_fake
levelw = 58
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "b"
set_actor("ac-blackball", 7,4, {player=0})
set_actor("ac-rotor", 11.5,10.5, {player=0, mouseforce=0, range=0, force=60})
fill_floor("fl-abyss",0,0,levelw,levelh)
draw_floor("fl-gradient", {23,3}, {1,0}, 12, {type=3})
draw_floor("fl-gradient", {23,4}, {1,0}, 12, {type=4})
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-invisible", i-1,line)
elseif c=="B" then
set_stone("st-actorimpulse_invisible", i-1,line)
elseif c=="f" then
set_floor("fl-abyss_fake", i-1, line)
elseif c=="a" then
set_floor("fl-gradient", i-1, line, {type=12})
elseif c=="b" then
set_floor("fl-gradient", i-1, line, {type=10})
elseif c=="c" then
set_floor("fl-gradient", i-1, line, {type=11})
elseif c=="d" then
set_floor("fl-gradient", i-1, line, {type=9})
elseif c=="1" then
set_floor("fl-gradient", i-1, line, {type=3})
elseif c=="2" then
set_floor("fl-gradient", i-1, line, {type=4})
elseif c=="3" then
set_floor("fl-gradient", i-1, line, {type=1})
elseif c=="4" then
set_floor("fl-gradient", i-1, line, {type=2})
elseif c=="5" then
set_floor("fl-gradient", i-1, line, {type=5})
elseif c=="6" then
set_floor("fl-gradient", i-1, line, {type=6})
elseif c=="7" then
set_floor("fl-gradient", i-1, line, {type=7})
elseif c=="8" then
set_floor("fl-gradient", i-1, line, {type=8})
elseif c=="I" then
set_stone("st-invisible", i-1,line)
set_floor("fl-gradient", i-1, line, {type=1})
elseif c=="i" then
set_stone("st-invisible", i-1,line)
set_floor("fl-gradient", i-1, line, {type=2})
elseif c=="O" then
oxyd(i-1,line)
end
end
end
-- 0123456789012345678901234567890123456789012345678901234567
renderLine(00 , "##########################################################")
renderLine(01 , "# #")
renderLine(02 , "# BBBBBBBBBBBB #")
renderLine(03 , "# 533333333333333333333ffffffffffff333333333333333333336 #")
renderLine(04 , "# 1a4444444444444444444ffffffffffff4444444444444444444b2 #")
renderLine(05 , "# 12 O O BBBBBBBBBBBB O O 12 #")
renderLine(06 , "# 12 12 #")
renderLine(07 , "# 12 O O 12 #")
renderLine(08 , "# 1c3333333333333333333IIIIIIIIIIII3333333333333333333d2 #")
renderLine(09 , "# 744444444444444444444iiiiiiiiiiii444444444444444444448 #")
renderLine(10 , "# O O #")
renderLine(11 , "# #")
renderLine(12 , "##########################################################")
-- 0123456789012345678901234567890123456789012345678901234567
oxyd_shuffle()