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- -- Sven Siggelkow 2003
- -- ESPRIT #061
- -- change rotors with spermbirds if implemented!
- -- floor between st-actorimpulse_invisible should be fl-abyss_fake
-
- levelw = 58
- levelh = 13
- create_world(levelw, levelh)
- oxyd_default_flavor = "b"
- set_actor("ac-blackball", 7,4, {player=0})
- set_actor("ac-rotor", 11.5,10.5, {player=0, mouseforce=0, range=0, force=60})
- fill_floor("fl-abyss",0,0,levelw,levelh)
- draw_floor("fl-gradient", {23,3}, {1,0}, 12, {type=3})
- draw_floor("fl-gradient", {23,4}, {1,0}, 12, {type=4})
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c == "#" then
- set_stone("st-invisible", i-1,line)
- elseif c=="B" then
- set_stone("st-actorimpulse_invisible", i-1,line)
- elseif c=="f" then
- set_floor("fl-abyss_fake", i-1, line)
- elseif c=="a" then
- set_floor("fl-gradient", i-1, line, {type=12})
- elseif c=="b" then
- set_floor("fl-gradient", i-1, line, {type=10})
- elseif c=="c" then
- set_floor("fl-gradient", i-1, line, {type=11})
- elseif c=="d" then
- set_floor("fl-gradient", i-1, line, {type=9})
- elseif c=="1" then
- set_floor("fl-gradient", i-1, line, {type=3})
- elseif c=="2" then
- set_floor("fl-gradient", i-1, line, {type=4})
- elseif c=="3" then
- set_floor("fl-gradient", i-1, line, {type=1})
- elseif c=="4" then
- set_floor("fl-gradient", i-1, line, {type=2})
- elseif c=="5" then
- set_floor("fl-gradient", i-1, line, {type=5})
- elseif c=="6" then
- set_floor("fl-gradient", i-1, line, {type=6})
- elseif c=="7" then
- set_floor("fl-gradient", i-1, line, {type=7})
- elseif c=="8" then
- set_floor("fl-gradient", i-1, line, {type=8})
- elseif c=="I" then
- set_stone("st-invisible", i-1,line)
- set_floor("fl-gradient", i-1, line, {type=1})
- elseif c=="i" then
- set_stone("st-invisible", i-1,line)
- set_floor("fl-gradient", i-1, line, {type=2})
- elseif c=="O" then
- oxyd(i-1,line)
- end
- end
- end
- -- 0123456789012345678901234567890123456789012345678901234567
- renderLine(00 , "##########################################################")
- renderLine(01 , "# #")
- renderLine(02 , "# BBBBBBBBBBBB #")
- renderLine(03 , "# 533333333333333333333ffffffffffff333333333333333333336 #")
- renderLine(04 , "# 1a4444444444444444444ffffffffffff4444444444444444444b2 #")
- renderLine(05 , "# 12 O O BBBBBBBBBBBB O O 12 #")
- renderLine(06 , "# 12 12 #")
- renderLine(07 , "# 12 O O 12 #")
- renderLine(08 , "# 1c3333333333333333333IIIIIIIIIIII3333333333333333333d2 #")
- renderLine(09 , "# 744444444444444444444iiiiiiiiiiii444444444444444444448 #")
- renderLine(10 , "# O O #")
- renderLine(11 , "# #")
- renderLine(12 , "##########################################################")
- -- 0123456789012345678901234567890123456789012345678901234567
-
- oxyd_shuffle()
-