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ss_esp58.lua
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2003-08-18
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5KB
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118 lines
-- Sven Siggelkow 2003
-- ESPRIT #058
levelw = 39
levelh = 25
create_world(levelw, levelh)
oxyd_default_flavor = "a"
display.SetFollowMode(display.FOLLOW_SCROLLING)
set_actor("ac-blackball", 19.5,13.5, {player=0})
fill_floor("fl-normal",0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-stone1", i-1,line)
elseif c == " " then
set_floor("fl-ice_001",i-1,line)
set_item("it-crack0",i-1,line)
elseif c == "." then
set_floor("fl-ice_001",i-1,line)
elseif c == "w" then
set_floor("fl-floor_001",i-1,line)
elseif c=="1" then
set_floor("fl-gradient", i-1, line, {type=3})
elseif c=="2" then
set_floor("fl-gradient", i-1, line, {type=4})
elseif c=="3" then
set_floor("fl-gradient", i-1, line, {type=1})
elseif c=="4" then
set_floor("fl-gradient", i-1, line, {type=2})
elseif c=="a" then
set_floor("fl-gradient", i-1, line, {type=12})
elseif c=="b" then
set_floor("fl-gradient", i-1, line, {type=10})
elseif c=="c" then
set_floor("fl-gradient", i-1, line, {type=11})
elseif c=="d" then
set_floor("fl-gradient", i-1, line, {type=9})
elseif c=="+" then
set_floor("fl-normal", i-1,line)
elseif c =="M" then
set_item("it-wormhole",i-1,line, {targetx="10.5",targety="14.5",strength=0})
elseif c =="P" then
set_item("it-wormhole",i-1,line, {targetx="20.5",targety="3.5",strength=0})
elseif c =="Q" then
set_item("it-wormhole",i-1,line, {targetx="8.5",targety="9.5",strength=0})
elseif c =="R" then
set_item("it-wormhole",i-1,line, {targetx="12.5",targety="6.5",strength=0})
elseif c =="S" then
set_item("it-wormhole",i-1,line, {targetx="8.5",targety="9.5",strength=0})
elseif c =="T" then
set_item("it-wormhole",i-1,line, {targetx="15.5",targety="22.5",strength=0})
elseif c =="U" then
set_item("it-wormhole",i-1,line, {targetx="6.5",targety="18.5",strength=0})
elseif c =="V" then
set_item("it-wormhole",i-1,line, {targetx="15.5",targety="22.5",strength=0})
elseif c =="W" then
set_item("it-wormhole",i-1,line, {targetx="29.5",targety="11.5",strength=0})
elseif c =="X" then
set_item("it-wormhole",i-1,line, {targetx="34.5",targety="16.5",strength=0})
elseif c =="Y" then
set_item("it-wormhole",i-1,line, {targetx="22.5",targety="11.5",strength=0})
elseif c =="Z" then
set_item("it-wormhole",i-1,line, {targetx="28.5",targety="11.5",strength=0})
elseif c=="h" then
hammer(i-1,line)
set_floor("fl-floor_001",i-1,line)
elseif c == ">" then
set_stone("st-oneway-e",i-1,line)
elseif c == "<" then
set_stone("st-oneway-w",i-1,line)
elseif c == "g" then
set_stone("st-grate1",i-1,line)
elseif c == "H" then
set_item("it-hollow",i-1,line)
elseif c == "p" then
set_item("it-coffee",i-1,line)
elseif c == "x" then
set_floor("fl-floor_001",i-1,line)
set_item("it-hill",i-1,line)
elseif c == "F" then
set_stone("st-fakeoxyd",i-1,line)
elseif c == "O" then
oxyd(i-1,line)
end
end
end
-- 012345678901234567890123456789012345678
renderLine(00 , "#######################################")
renderLine(01 , "# ............. #")
renderLine(02 , "# ..... +++ +++++++++++++ #")
renderLine(03 , "#.a444b# + + + ####### ++ #")
renderLine(04 , "#.2www1# + + +<+ M #a444b# ++++ #")
renderLine(05 , "#.2wOw1# + + + + #2www1# H #")
renderLine(06 , "#.2www1# + + + H+++g2wOw1# + #")
renderLine(07 , "#.c333d++>+ Q +++ + #2www1# .....+ #")
renderLine(08 , "#.####+# + . H #c333d# .a444b #")
renderLine(09 , "#..+S#+#R +++a444b++ ###+### .2www1 #")
renderLine(10 , "#..+ #+# ...2www1 + #+# .2wOw1 #")
renderLine(11 , "#..+ #+# .2wOw1+++++Z#+#Y++X 2whw1 #")
renderLine(12 , "#..+ #+# .2www1 #+# .c333d #")
renderLine(13 , "#..+ #+++++ c333d+++++p++. +.... #")
renderLine(14 , "#..+ #+#+ +P +............. + #")
renderLine(15 , "#..+ #+#+ .+. a4b + W. #")
renderLine(16 , "#..+ #+#++++++. ... 2F1 + +. #")
renderLine(17 , "#..+ .+.. . . .a444b. c3d + +. #")
renderLine(18 , "#..+ .+. . . . .2www1. + +. #")
renderLine(19 , "#..+ .T..a444b. .2wOw1. ##### + +. #")
renderLine(20 , "#..+. .2www1. .2www1++++gggg<++++++.#")
renderLine(21 , "#..++....2wOw1. .c333d... ##### +.#")
renderLine(22 , "#...+++++2xww1.U ...... V+++++++++++.#")
renderLine(23 , "#. .....c333d. ............ #")
renderLine(24 , "#######################################")
-- 012345678901234567890123456789012345678
oxyd_shuffle()