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ss_esp37.lua
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2003-09-19
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3KB
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87 lines
-- Sven Siggelkow 2003
-- ESPRIT #037
-- change rotor with spermbird, if implemented
-- trigger is destroyed by cluster explosion
levelw = 20
levelh = 25
create_world(levelw, levelh)
oxyd_default_flavor = "c" -- Default flavor for oxyd stones.
set_actor("ac-blackball", 11.5,8.5, {player=0})
set_actor("ac-rotor", 1.5,9.5, {range=30, force=40})
fill_floor("fl-sand",0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-rock1", i-1,line)
elseif c=="1" then
set_item("it-wormhole", i-1,line, {targetx="4.5", targety="17.5",strength=0})
elseif c=="2" then
set_item("it-wormhole", i-1,line, {targetx="1.5", targety="2.5",strength=0})
elseif c=="3" then
set_item("it-wormhole", i-1,line, {targetx="4.5", targety="13.5",strength=0})
elseif c=="5" then
puzzle(i-1,line, 7)
set_item("it-trigger", i-1,line, {action="callback", target="s1"})
elseif c=="6" then
puzzle(i-1,line, 4)
elseif c=="7" then
puzzle(i-1,line, 13)
elseif c=="8" then
puzzle(i-1,line, 10)
set_item("it-magicwand",i-1,line)
elseif c=="." then
set_stone("st-door_b", i-1,line, {type="v"})
elseif c=="O" then
oxyd(i-1,line)
end
end
end
-- 01234567890123456789
renderLine(00 , "####################")
renderLine(01 , "#1# # O#")
renderLine(02 , "# # ##### # ### # #")
renderLine(03 , "# # # # # # #..#")
renderLine(04 , "# # # # # # # # #")
renderLine(05 , "# # # # # # # #### #")
renderLine(06 , "# # # # # # #")
renderLine(07 , "# # # ####5 ###### #")
renderLine(08 , "# # # 7 #")
renderLine(09 , "# # ##### #### # #")
renderLine(10 , "##### #O . . O#6# #")
renderLine(11 , "# # . . # # #")
renderLine(12 , "# ######### #### # #")
renderLine(13 , "# #2 # #")
renderLine(14 , "# ####### # #### # #")
renderLine(15 , "# # # #O # # #")
renderLine(16 , "####### # # # # # #")
renderLine(17 , "# 3# # # #..# # #")
renderLine(18 , "# ##### # # # # #")
renderLine(19 , "# # # # # # # #")
renderLine(20 , "# # ### # # #### # #")
renderLine(21 , "# # # # # #")
renderLine(22 , "# # #######8# #### #")
renderLine(23 , "# # #")
renderLine(24 , "####################")
-- 01234567890123456789
x=2
function s1()
x=x-1
if x == 0 then -- stones vanish if the initial activated trigger is released by cluster exploding
enigma.KillStone(17,3)
enigma.KillStone(18,3)
enigma.KillStone(10,10)
enigma.KillStone(12,10)
enigma.KillStone(10,11)
enigma.KillStone(12,11)
enigma.KillStone(13,17)
enigma.KillStone(14,17)
end
end
oxyd_shuffle()