home *** CD-ROM | disk | FTP | other *** search
- -- Smutty Smurf 2003
- -- ESPRIT #020
- -- force against the actors by switching to hill could be stronger!
-
- levelw = 20
- levelh = 13
- create_world(levelw, levelh)
-
- fill_floor("fl-wood", 0,0, level_width,level_height)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c == "#" then
- set_stone("st-greenbrown",i-1,line)
- elseif c=="H" then
- set_floor("fl-gray",i-1,line)
- hollow(i-1,line)
- elseif c=="1" then
- set_stone("st-switch",i-1,line, {action="callback", target="s1"})
- elseif c=="2" then
- set_stone("st-switch",i-1,line, {action="callback", target="s2"})
- elseif c=="3" then
- set_stone("st-switch",i-1,line, {action="callback", target="s3"})
- elseif c=="4" then
- set_stone("st-switch",i-1,line, {action="callback", target="s4"})
- end
- end
- end
- -- 01234567890123456789
- renderLine(00, "####################")
- renderLine(01, "# #")
- renderLine(02, "# #")
- renderLine(03, "# #")
- renderLine(04, "# #")
- renderLine(05, "# #")
- renderLine(06, "# H1 H2 H3 H4 #")
- renderLine(07, "# #")
- renderLine(08, "# #")
- renderLine(09, "# #")
- renderLine(10, "# #")
- renderLine(11, "# #")
- renderLine(12, "####################")
- -- 01234567890123456789
-
- local s={0, 0, 0, 0}
- function s1 () sx(1) end
- function s2 () sx(2) end
- function s3 () sx(3) end
- function s4 () sx(4) end
-
- function sx(num)
- %s[num] = 1-%s[num]
- if (%s[num] == 1) then
- set_item("it-hill",3*num+2,6)
- else
- set_item("it-hollow",3*num+2,6)
- end
- end
-
- set_actor("ac-whiteball-small", 9.5, 10.5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small",10.5, 10.5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small", 11.5, 10.5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small",8.5, 10.5, {player=0, mouseforce=1})
-