home *** CD-ROM | disk | FTP | other *** search
- -- Smutty Smurf 2003
- -- ESPRIT #016
-
- levelw = 20
- levelh = 13
- create_world(levelw, levelh)
- oxyd_default_flavor = "b" -- Default flavor for oxyd stones.
-
- set_actor("ac-blackball", 2.5,1.5, {player=0})
- fill_floor("fl-water",0,0,levelw,levelh)
- fill_floor("fl-sand",1,0,levelw-3,levelh)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c == "#" then
- set_stone("st-door_b", i-1,line)
- elseif c=="1" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_1"})
- elseif c=="2" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_2"})
- elseif c=="3" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_3"})
- elseif c=="4" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_4"})
- elseif c=="5" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_5"})
- elseif c=="6" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_6"})
- elseif c=="7" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_7"})
- elseif c=="8" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_8"})
- elseif c=="9" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_9"})
- elseif c=="a" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_10"})
- elseif c=="b" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_11"})
- elseif c=="c" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_12"})
- elseif c=="d" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_13"})
- elseif c=="e" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_14"})
- elseif c=="f" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_15"})
- elseif c=="g" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_16"})
- elseif c=="h" then
- set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_17"})
- elseif c=="J" then
- set_stone("st-door_b", i-1,line, {name="door_1", type="v"})
- elseif c=="K" then
- set_stone("st-door_b", i-1,line, {name="door_2", type="v"})
- elseif c=="L" then
- set_stone("st-door_b", i-1,line, {name="door_3", type="v"})
- elseif c=="M" then
- set_stone("st-door_b", i-1,line, {name="door_4", type="v"})
- elseif c=="N" then
- set_stone("st-door_b", i-1,line, {name="door_5", type="v"})
- elseif c=="P" then
- set_stone("st-door_b", i-1,line, {name="door_6", type="v"})
- elseif c=="Q" then
- set_stone("st-door_b", i-1,line, {name="door_7", type="v"})
- elseif c=="R" then
- set_stone("st-door_b", i-1,line, {name="door_8", type="v"})
- elseif c=="I" then
- set_stone("st-door_b", i-1,line, {name="door_9", type="v"})
- elseif c=="A" then
- set_stone("st-door_b", i-1,line, {name="door_10", type="v"})
- elseif c=="B" then
- set_stone("st-door_b", i-1,line, {name="door_11", type="v"})
- elseif c=="C" then
- set_stone("st-door_b", i-1,line, {name="door_12", type="v"})
- elseif c=="D" then
- set_stone("st-door_b", i-1,line, {name="door_13", type="v"})
- elseif c=="E" then
- set_stone("st-door_b", i-1,line, {name="door_14", type="v"})
- elseif c=="F" then
- set_stone("st-door_b", i-1,line, {name="door_15", type="v"})
- elseif c=="G" then
- set_stone("st-door_b", i-1,line, {name="door_16", type="v"})
- elseif c=="H" then
- set_stone("st-door_b", i-1,line, {name="door_17", type="v"})
- elseif c=="O" then
- oxyd(i-1,line)
- end
- end
- end
- -- 01234567890123456789
- renderLine(00 , " ################# ")
- renderLine(01 , " # # # # # ")
- renderLine(02 , " # O9I9OaAaObBbO # ")
- renderLine(03 , " # 1 # 2 # 3 # 4 # ")
- renderLine(04 , " ##J###K###L###M## ")
- renderLine(05 , " # 1 # 2 # 3 # 4 # ")
- renderLine(06 , " # OcCcOdDdOeEeO # ")
- renderLine(07 , " # 5 # 6 # 7 # 8 # ")
- renderLine(08 , " ##N###P###Q###R## ")
- renderLine(09 , " # 5 # 6 # 7 # 8 # ")
- renderLine(10 , " # OfFfOgGgOhHhO # ")
- renderLine(11 , " # # # # # ")
- renderLine(12 , " ################# ")
- -- 01234567890123456789
- oxyd_shuffle()
-