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ss_esp16.lua
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2003-07-29
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107 lines
-- Smutty Smurf 2003
-- ESPRIT #016
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "b" -- Default flavor for oxyd stones.
set_actor("ac-blackball", 2.5,1.5, {player=0})
fill_floor("fl-water",0,0,levelw,levelh)
fill_floor("fl-sand",1,0,levelw-3,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-door_b", i-1,line)
elseif c=="1" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_1"})
elseif c=="2" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_2"})
elseif c=="3" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_3"})
elseif c=="4" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_4"})
elseif c=="5" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_5"})
elseif c=="6" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_6"})
elseif c=="7" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_7"})
elseif c=="8" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_8"})
elseif c=="9" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_9"})
elseif c=="a" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_10"})
elseif c=="b" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_11"})
elseif c=="c" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_12"})
elseif c=="d" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_13"})
elseif c=="e" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_14"})
elseif c=="f" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_15"})
elseif c=="g" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_16"})
elseif c=="h" then
set_item("it-trigger", i-1,line, {invisible=1,action="open", target="door_17"})
elseif c=="J" then
set_stone("st-door_b", i-1,line, {name="door_1", type="v"})
elseif c=="K" then
set_stone("st-door_b", i-1,line, {name="door_2", type="v"})
elseif c=="L" then
set_stone("st-door_b", i-1,line, {name="door_3", type="v"})
elseif c=="M" then
set_stone("st-door_b", i-1,line, {name="door_4", type="v"})
elseif c=="N" then
set_stone("st-door_b", i-1,line, {name="door_5", type="v"})
elseif c=="P" then
set_stone("st-door_b", i-1,line, {name="door_6", type="v"})
elseif c=="Q" then
set_stone("st-door_b", i-1,line, {name="door_7", type="v"})
elseif c=="R" then
set_stone("st-door_b", i-1,line, {name="door_8", type="v"})
elseif c=="I" then
set_stone("st-door_b", i-1,line, {name="door_9", type="v"})
elseif c=="A" then
set_stone("st-door_b", i-1,line, {name="door_10", type="v"})
elseif c=="B" then
set_stone("st-door_b", i-1,line, {name="door_11", type="v"})
elseif c=="C" then
set_stone("st-door_b", i-1,line, {name="door_12", type="v"})
elseif c=="D" then
set_stone("st-door_b", i-1,line, {name="door_13", type="v"})
elseif c=="E" then
set_stone("st-door_b", i-1,line, {name="door_14", type="v"})
elseif c=="F" then
set_stone("st-door_b", i-1,line, {name="door_15", type="v"})
elseif c=="G" then
set_stone("st-door_b", i-1,line, {name="door_16", type="v"})
elseif c=="H" then
set_stone("st-door_b", i-1,line, {name="door_17", type="v"})
elseif c=="O" then
oxyd(i-1,line)
end
end
end
-- 01234567890123456789
renderLine(00 , " ################# ")
renderLine(01 , " # # # # # ")
renderLine(02 , " # O9I9OaAaObBbO # ")
renderLine(03 , " # 1 # 2 # 3 # 4 # ")
renderLine(04 , " ##J###K###L###M## ")
renderLine(05 , " # 1 # 2 # 3 # 4 # ")
renderLine(06 , " # OcCcOdDdOeEeO # ")
renderLine(07 , " # 5 # 6 # 7 # 8 # ")
renderLine(08 , " ##N###P###Q###R## ")
renderLine(09 , " # 5 # 6 # 7 # 8 # ")
renderLine(10 , " # OfFfOgGgOhHhO # ")
renderLine(11 , " # # # # # ")
renderLine(12 , " ################# ")
-- 01234567890123456789
oxyd_shuffle()