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ss_esp11.lua
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2003-07-30
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-- Smutty Smurf 2003
-- ESPRIT #011
-- problem: gradient force could be stronger
levelw = 20
levelh = 109
create_world(levelw, levelh)
enigma.SlopeForce = 70
oxyd_default_flavor = "b" -- Default flavor for oxyd stones.
set_actor("ac-blackball", 10.5,6.5, {player=0})
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "W" then
set_stone("st-greenbrown",i-1,line)
elseif c=="h" then
set_stone("st-greenbrown_hole",i-1,line)
set_floor("fl-normal", i-1, line)
elseif c=="g" then
set_stone("st-grate2", i-1, line)
set_floor("fl-gradient", i-1, line, {type=19})
elseif c=="G" then
set_stone("st-grate2", i-1, line)
set_floor("fl-gradient", i-1, line, {type=20})
elseif c=="r" then
set_stone("st-grate2", i-1, line)
set_floor("fl-gradient", i-1, line, {type=13})
elseif c=="R" then
set_stone("st-grate2", i-1, line)
set_floor("fl-gradient", i-1, line, {type=14})
elseif c=="s" then
set_stone("st-grate2", i-1, line)
set_floor("fl-gradient", i-1, line, {type=5})
elseif c=="S" then
set_stone("st-grate2", i-1, line)
set_floor("fl-gradient", i-1, line, {type=8})
elseif c=="t" then
set_stone("st-grate2", i-1, line)
set_floor("fl-gradient", i-1, line, {type=9})
elseif c=="T" then
set_stone("st-grate2", i-1, line)
set_floor("fl-gradient", i-1, line, {type=12})
elseif c=="D" then
set_stone("st-death",i-1,line)
elseif c=="1" then
set_floor("fl-gradient", i-1, line, {type=19})
elseif c=="2" then
set_floor("fl-gradient", i-1, line, {type=20})
elseif c=="3" then
set_floor("fl-gradient", i-1, line, {type=13})
elseif c=="4" then
set_floor("fl-gradient", i-1, line, {type=14})
elseif c=="5" then
set_floor("fl-gradient", i-1, line, {type=5})
elseif c=="6" then
set_floor("fl-gradient", i-1, line, {type=6})
elseif c=="7" then
set_floor("fl-gradient", i-1, line, {type=7})
elseif c=="8" then
set_floor("fl-gradient", i-1, line, {type=8})
elseif c=="9" then
set_floor("fl-gradient", i-1, line, {type=15})
elseif c=="0" then
set_floor("fl-gradient", i-1, line, {type=16})
elseif c=="a" then
set_floor("fl-gradient", i-1, line, {type=12})
elseif c=="b" then
set_floor("fl-gradient", i-1, line, {type=10})
elseif c=="c" then
set_floor("fl-gradient", i-1, line, {type=11})
elseif c=="d" then
set_floor("fl-gradient", i-1, line, {type=9})
elseif c=="O" then
oxyd(i-1,line)
elseif c==" " then
set_floor("fl-normal", i-1, line)
elseif c=="." then
set_floor("fl-abyss", i-1, line)
elseif c=="x" then
set_floor("fl-woven", i-1, line)
elseif c=="X" then
set_item("it-crack", i-1, line, {type=1})
set_floor("fl-woven", i-1, line)
elseif c=="Y" then
set_item("it-crack", i-1, line, {type=2})
set_floor("fl-woven", i-1, line)
elseif c=="Z" then
set_item("it-crack", i-1, line, {type=3})
set_floor("fl-woven", i-1, line)
end
end
end
-- 01234567890123456789
renderLine(00 , "WWWWWWWWWWWWWWWWWWWW")
renderLine(01 , "W W")
renderLine(02 , "W O W")
renderLine(03 , "W W")
renderLine(04 , "W O O W")
renderLine(05 , "W W")
renderLine(06 , "W W")
renderLine(07 , "W W")
renderLine(08 , "W W")
renderLine(09 , "W O O W")
renderLine(10 , "W W")
renderLine(11 , "W W")
renderLine(12 , "WWWWWWWWWhhWWWWWWWWW")
renderLine(13 , "xxxxxxxxW12Wxxxxxxxx")
renderLine(14 , "xxxxxxxxW12Wxxxxxxxx")
renderLine(15 , "xxxxxxxxW12Wxxxxxxxx")
renderLine(16 , "xxxxxxxxW12Wxxxxxxxx")
renderLine(17 , "xxxxxxxxW12Wxxxxxxxx")
renderLine(18 , "xxxxxxxxW12Wxxxxxxxx")
renderLine(19 , "xxxxZxxxW12Wxxxxxxxx")
renderLine(20 , "xxxxxxxxW12Wxxxxxxxx")
renderLine(21 , "xxxxxxxxW12Wxxxxxxxx")
renderLine(22 , "xXxYxZxYW12WxxZxXZxX")
renderLine(23 , "........W12W........")
renderLine(24 , "........W12W........")
renderLine(25 , "........W12W........")
renderLine(26 , "........W12W........")
renderLine(27 , "........W12W........")
renderLine(28 , "........W12W........")
renderLine(29 , "........W12W........")
renderLine(30 , "........W12W........")
renderLine(31 , "........W12W........")
renderLine(32 , "........W12W........")
renderLine(33 , "........W12W........")
renderLine(34 , "........W12W........")
renderLine(35 , "........W12W........")
renderLine(36 , "........WgGW........")
renderLine(37 , "........WgGW........")
renderLine(38 , "........WgGW........")
renderLine(39 , "........WgGW........")
renderLine(40 , "........WgGW........")
renderLine(41 , "WWWWWWWWWgGW........")
renderLine(42 , "WsrrrrrrrtGW........")
renderLine(43 , "WgTRRRRRRRSW........")
renderLine(44 , "WgGWWWWWWWWW........")
renderLine(45 , "WgGW................")
renderLine(46 , "W12W................")
renderLine(47 , "W12W................")
renderLine(48 , "W12WWWWWWWWWWWWWWWWW")
renderLine(49 , "W1c9999999999999996W")
renderLine(50 , "W7000000000000000b2W")
renderLine(51 , "WWWWWWWWWWWWWWWWW12W")
renderLine(52 , "................W12W")
renderLine(53 , "................W12W")
renderLine(54 , "................W12W")
renderLine(55 , "................W12W")
renderLine(56 , "................W12W")
renderLine(57 , "................W12W")
renderLine(58 , "................W12W")
renderLine(59 , "................W12W")
renderLine(60 , "................W12W")
renderLine(61 , "................W12W")
renderLine(62 , "................W12W")
renderLine(63 , "................W12W")
renderLine(64 , "................W12W")
renderLine(65 , "WWWWWWWWWWWWWWWWW12W")
renderLine(66 , "W5333333333333333d2W")
renderLine(67 , "W1a4444444444444448W")
renderLine(68 , "W12WWWWWWWWWWWWWWWWW")
renderLine(69 , "W12W................")
renderLine(70 , "W12W................")
renderLine(71 , "W12W................")
renderLine(72 , "W12W................")
renderLine(73 , "W12W................")
renderLine(74 , "W12W................")
renderLine(75 , "W12W................")
renderLine(76 , "W12W................")
renderLine(77 , "W12W................")
renderLine(78 , "W12W................")
renderLine(79 , "W12W................")
renderLine(80 , "W12W................")
renderLine(81 , "W12W................")
renderLine(82 , "W12W................")
renderLine(83 , "W12W................")
renderLine(84 , "W12W................")
renderLine(85 , "W12W................")
renderLine(86 , "W12W................")
renderLine(87 , "W12W................")
renderLine(88 , "W12W................")
renderLine(89 , "W12W................")
renderLine(90 , "W12W................")
renderLine(91 , "W12W................")
renderLine(92 , "W12W................")
renderLine(93 , "W12W................")
renderLine(94 , "W12W................")
renderLine(95 , "W12W................")
renderLine(96 , "W12WWWWWWWWWWWWWWWWW")
renderLine(97 , "W12W W")
renderLine(98 , "W12W W")
renderLine(99 , "W12W W")
renderLine(100, "W12W W")
renderLine(101, "W12W W")
renderLine(102, "W12W O W")
renderLine(103, "W12W W")
renderLine(104, "W12 W")
renderLine(105, "W12 W")
renderLine(106, "W12W W")
renderLine(107, "W12W W")
renderLine(108, "WDDWWWWWWWWWWWWWWWWW")
-- 01234567890123456789
oxyd_shuffle()