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ss_esp08.lua
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2003-07-28
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50 lines
-- Smutty Smurf 2003
-- ESPRIT #008
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "b" -- Default flavor for oxyd stones.
set_actor("ac-blackball", 10,6.5, {player=0})
fill_floor("fl-metal", 0,0, level_width,level_height)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-actorimpulse",i-1,line)
elseif c=="S" then
set_item("it-umbrella", i-1,line)
elseif c=="D" then
set_stone("st-death",i-1,line)
elseif c=="W" then
set_stone("st-metal",i-1,line)
elseif c=="O" then
oxyd(i-1,line)
elseif c=="1" then
set_stone("st-oneway_black-w",i-1,line)
elseif c=="2" then
set_stone("st-oneway_black-e",i-1,line)
elseif c=="N" then
document(i-1,line,"Umbrellas protect!")
end
end
end
-- 01234567890123456789
renderLine(00, "####################")
renderLine(01, "#D SS D#")
renderLine(02, "# #")
renderLine(03, "# OWWWOWWWWOWWWO #")
renderLine(04, "# W W #")
renderLine(05, "# W W #")
renderLine(06, "#S 1N N2 S#")
renderLine(07, "# W W #")
renderLine(08, "# W W #")
renderLine(09, "# OWWWOWWWWOWWWO #")
renderLine(10, "# #")
renderLine(11, "#D SS D#")
renderLine(12, "####################")
-- 01234567890123456789
oxyd_shuffle()