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ss8.lua
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2003-09-12
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38 lines
-- Sven Siggelkow 2003
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "d"
set_actor("ac-blackball", 10, 6.5, {player=0})
draw_checkerboard_floor( "fl-inverse", "fl-ice_001", 0, 0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_floor("fl-abyss",i-1,line)
elseif c =="m" then
set_item("it-landmine",i-1,line, {targetx="1.5",targety="8.5",strength=0})
elseif c=="O" then
oxyd(i-1,line)
end
end
end
-- 01234567890123456789
renderLine(00, "####################")
renderLine(01, "#### m m ####")
renderLine(02, "##Om m m O##")
renderLine(03, "##mm m m ##")
renderLine(04, "## m m ##")
renderLine(05, "# m m #")
renderLine(06, "# m m #")
renderLine(07, "# m m m m #")
renderLine(08, "## m ##")
renderLine(09, "##m m m m ##")
renderLine(10, "##Om m O##")
renderLine(11, "#### m m ####")
renderLine(12, "####################")
-- 01234567890123456789
oxyd_shuffle()