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GameStar Special 2004 August
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Geschicklichkeit
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Enigma
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Enigma-081.exe
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ss3.lua
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2003-07-30
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-- Smutty Smurf
enigma.ConserveLevel = TRUE
levelw = 39
levelh = 25
create_world(levelw, levelh)
oxyd_default_flavor = "c"
difficult = (options.Difficulty==2)
set_actor("ac-blackball", 2.5,2.5, {player=0})
draw_border("st-rock1")
fill_floor("fl-rough", 0,0, levelw,levelh)
-- Randsteine verschiebbar
--------------------------------------------------------------------------------------------
for x=1,7 do
y=5*x
set_stone("st-rock1_move",1,y)
set_stone("st-rock1_move",37,y)
set_stone("st-rock1_move",y,1)
set_stone("st-rock1_move",y,23)
end
set_item("it-floppy",5,1)
set_item("it-blackbomb",10,1)
set_item("it-magnet",15,1)
if difficult then
set_item("it-flagblack",20,1)
else
set_item("it-umbrella",20,1)
end
set_item("it-sword",25,1)
set_item("it-key_a",30,1)
set_item("it-brush",35,1)
set_item("it-yinyang",5,23)
set_item("it-hammer",10,23)
shogundot3(15,23)
set_item("it-whitebomb",20,23)
set_item("it-tinyhollow",25,23)
set_item("it-spade",30,23)
set_item("it-key_c",35,23)
set_item("it-tinyhill",37,5)
document(37,10,"If I only had a bag")
set_item("it-hollow",37,15)
set_item("it-crack",37,20, {type=3})
set_item("it-hill",1,5)
set_item("it-springboard",1,10)
set_item("it-key_b",1,15)
set_item("it-extralife",1,20)
-- Einzelrahmen
--------------------------------------------------------------------------------------------
-- Definition eines Rahmens
function draw_border_SS(name,xx0,yy0,w,h)
draw_stones (name,{xx0,yy0}, {1,0},w)
draw_stones (name,{xx0,(yy0+h-1)}, {1,0},w)
draw_stones (name,{xx0,yy0}, {0,1},h)
draw_stones (name,{(xx0+w-1),yy0}, {0,1},h)
end
y0=3
x0=3
draw_border_SS("st-rock1",x0,y0,8,8)
x0=11
x0=20
draw_border_SS("st-rock1",x0,y0,8,8)
x0=28
draw_border_SS("st-rock1",x0,y0,8,8)
y0=14
x0=3
draw_border_SS("st-rock1",x0,y0,8,8)
x0=11
draw_border_SS("st-death",x0,y0,8,8)
x0=20
draw_border_SS("st-rock1",x0,y0,8,8)
x0=28
draw_border_SS("st-rock1",x0,y0,8,8)
-----------------------------------------------------------------------------------------
-- Box 1
y0=3
x0=3
set_stone("st-bolder", x0+4,y0-2, {name="startbolder", direction=SOUTH})
fakeoxyd(x0+4,y0-1)
set_stone("st-switch", 0, 14, {action="callback", target="start"})
function start()
kill_stone(7,2) --blocker weg
end
kill_stone(x0+4,y0)
draw_items("it-seed",{x0+4,y0}, {0,1},2)
set_stone("st-rock1",x0+3,y0+3)
draw_stones("st-rock1",{x0+4,y0+6}, {1,0},3)
draw_stones("st-rock1",{x0+1,y0+4}, {0,1},3)
set_stone("st-rock1",x0+4,y0+4)
draw_stones("st-rock1",{x0+6,y0+1}, {0,1},3)
set_stone("st-wood",x0+2,y0+2)
set_stone("st-wood",x0+5,y0+3)
set_stone("st-wood",x0+2,y0+5)
oxyd(x0+5,y0+1)
document(x0+6,y0+5,"shh...listen!")
set_item("it-trigger", x0+3,y0+1, {invisible=1,action="callback", target="box1trig1"})
set_item("it-trigger", x0+3,y0+2, {invisible=1,action="callback", target="box1trig2"})
set_item("it-trigger", x0+4,y0+2, {invisible=1,action="callback", target="box1trig3"})
-- Ansrechbar als %door1
local door1 = set_stone("st-door-v", x0+7, y0+5)
-- Ansprechbar als %switchesbox1
local switchesbox1={0, 0, 0}
doorsopenbox1=0
function box1trig1 () triggerbox1(1) end
function box1trig2 () triggerbox1(2) end
function box1trig3 () triggerbox1(3) end
function triggerbox1(num)
%switchesbox1[num] = 1-%switchesbox1[num]
allbox1=1
for x=1,3 do
if (%switchesbox1[x]==0) then
allbox1 = 0
end
end
if (doorsopenbox1==0 and allbox1==1) then
enigma.SendMessage(%door1, "open", nil)
doorsopenbox1 = 1
elseif (doorsopenbox1==1 and allbox1==0) then
enigma.SendMessage(%door1, "close", nil)
doorsopenbox1 = 0
end
end
-----------------------------------------------------------------------------------------
y0=3
x0=11
-- Box 2
fill_stones("st-rock1",x0,y0,8,2)
fill_stones("st-rock1",x0,y0,2,5)
fill_stones("st-rock1",x0+6,y0,2,8)
enigma.KillStone(x0+4, y0)
enigma.KillStone(x0+4, y0+1)
draw_stones("st-rock1",{x0,y0+7}, {1,0},8 )
draw_floor("fl-water",{x0+4,y0}, {0,1},2 )
set_floor("fl-water",x0,y0+6)
set_floor("fl-water",x0+4,y0+3)
set_stone("st-thief",x0+1,y0+1)
set_stone("st-thief",x0+2,y0+1)
oxyd(x0,y0+2)
enigma.KillStone(x0+1, y0+2)
set_stone("st-thief",x0+1,y0+3)
set_stone("st-thief",x0+2,y0+3)
set_stone("st-rock1",x0+2,y0+4)
set_item("it-magicwand",x0+3,y0+3)
set_stone("st-wood",x0+3,y0+5)
set_stone("st-wood",x0+4,y0+5)
set_stone("st-wood",x0+4,y0+6)
set_item("it-trigger", x0+5,y0+3, {action="callback", target="box2trig1"})
set_item("it-trigger", x0+5,y0+4, {action="callback", target="box2trig2"})
set_item("it-trigger", x0+3,y0+6, {action="callback", target="box2trig3"})
local switchesbox2={0, 0, 0}
doorsopenbox2=0
function box2trig1 () triggerbox2(1) end
function box2trig2 () triggerbox2(2) end
function box2trig3 () triggerbox2(3) end
function triggerbox2(num)
%switchesbox2[num] = 1-%switchesbox2[num]
allbox2=1
for x=1,3 do
if (%switchesbox2[x]==0) then
allbox2 = 0
end
end
if (doorsopenbox2==0 and allbox2==1) then
draw_floor("fl-wood",{15,3}, {0,1},2 ) -- feste Koordinaten
doorsopenbox2 = 1
elseif (doorsopenbox2==1 and allbox2==0) then
draw_floor("fl-water",{15,3}, {0,1},2 ) -- feste Koordinaten
doorsopenbox2 = 0
end
end
-----------------------------------------------------------------------------------------
y0=3
x0=20
-- Box 3
fill_stones("st-rock1",x0+1,y0+1,2,3)
fill_stones("st-rock1",x0+5,y0+1,2,2)
draw_stones("st-rock1",{x0+1,y0+6}, {1,0},3)
set_stone("st-rock1",x0+4,y0+4)
set_stone("st-door",x0+3,y0,{name="door3", type="h"})
set_stone("st-coinslot",x0+2,y0,{action="openclose", target="door3"})
oxyd(x0+1,y0+3)
set_stone("st-wood",x0+3,y0+4)
set_stone("st-wood",x0+4,y0+5)
set_stone("st-wood",x0+5,y0+5)
set_stone("st-bolder", x0+11,y0+5, {name="bolder1",direction=EAST}) -- in Box4
set_stone("st-blocker", x0+7,y0+5, {name="blocker2"})
set_stone("st-blocker", x0+8,y0+5, {name="blocker3"})
set_item("it-trigger", x0+4,y0+3, {action="callback", target="box3trig1"})
set_item("it-trigger", x0+5,y0+3, {action="callback", target="box3trig2"})
set_item("it-trigger", x0+3,y0+5, {action="callback", target="box3trig3"})
local switchesbox3={0, 0, 0}
doorsopenbox3=0
function box3trig1 () triggerbox3(1) end
function box3trig2 () triggerbox3(2) end
function box3trig3 () triggerbox3(3) end
function triggerbox3(num)
%switchesbox3[num] = 1-%switchesbox3[num]
allbox3=1
for x=1,3 do
if (%switchesbox3[x]==0) then
allbox3 = 0
end
end
if (doorsopenbox3==0 and allbox3==1) then
enigma.SendMessage(enigma.GetNamedObject("bolder1"), "direction", WEST)
doorsopenbox3 = 1
elseif (doorsopenbox3==1 and allbox3==0) then
enigma.SendMessage(enigma.GetNamedObject("bolder1"), "direction", EAST)
doorsopenbox3 = 0
end
end
-----------------------------------------------------------------------------------------
y0=3
x0=28
-- Box 4
draw_stones("st-rock1",{x0+1,y0+1}, {1,0},2 )
draw_stones("st-rock1",{x0+6,y0+1}, {0,1},6 )
set_stone("st-rock1",x0+4,y0+2)
set_stone("st-rock1",x0+3,y0+4)
set_stone("st-rock1",x0+4,y0+6)
set_stone("st-bombs",x0+5,y0+5)
set_stone("st-bombs",x0+5,y0+6)
set_stone("st-bombs",x0+5,y0+7)
set_stone("st-grate2",x0+4,y0+5)
draw_stones("st-wood",{x0+2,y0+2}, {0,1},2 )
set_stone("st-wood",x0+3,y0+3)
oxyd(x0+6,y0+5)
bomb1 = set_item("it-blackbomb",x0+4,y0+5)
--draw_items("it-blackbomb",{x0+5,y0+5}, {0,1},3)
set_item("it-trigger", x0+5,y0+1, {action="callback", target="box4trig1"})
set_item("it-trigger", x0+4,y0+4, {action="callback", target="box4trig2"})
set_item("it-trigger", x0+2,y0+3, {action="callback", target="box4trig3"})
set_item("it-trigger", x0+2,y0+4, {action="callback", target="box4trig4"})
local switchesbox4={0, 0, 0, 0}
exploded=0
function box4trig1 () triggerbox4(1) end
function box4trig2 () triggerbox4(2) end
function box4trig3 () triggerbox4(3) end
function box4trig4 () triggerbox4(4) end
function triggerbox4(num)
%switchesbox4[num] = 1-%switchesbox4[num]
allbox4=1
for x=1,4 do
if (%switchesbox4[x]==0) then
allbox4 = 0
end
end
if (allbox4==1 and exploded==0) then
enigma.SendMessage(bomb1, "explode", nil)
exploded=1
end
end
-----------------------------------------------------------------------------------------
y0=14
x0=3
-- Box 5
enigma.KillStone(x0+3, y0)
set_stone("st-key_a",x0+2,y0, {action="openclose", target="door4"})
doorh( x0+3,y0, {name="door4"})
draw_stones("st-rock1",{x0+3,y0+3}, {0,1},4 )
draw_stones("st-rock1",{x0+6,y0+1}, {0,1},3 )
set_stone("st-rock1",x0+1,y0+1)
set_stone("st-rock1",x0+5,y0+5)
draw_stones("st-wood",{x0+2,y0+2}, {1,0},3 )
set_stone("st-wood",x0+1,y0+5)
set_stone("st-rock1_move",x0+2,y0+5)
set_item("it-coin", x0+2,y0+5,{value=1})
set_item("it-wormhole", x0+1,y0+5, {name="warp1",targetx="4.5", targety="18.5",strength=5})
oxyd(x0+3,y0+5)
set_item("it-trigger", x0+3,y0+1, {action="callback", target="box5trig1"})
set_item("it-trigger", x0+6,y0+4, {action="callback", target="box5trig2"})
set_item("it-trigger", x0+4,y0+2, {action="callback", target="box5trig3"})
local switchesbox5={0, 0, 0}
doorsopenbox5=0
function box5trig1 () triggerbox5(1) end
function box5trig2 () triggerbox5(2) end
function box5trig3 () triggerbox5(3) end
function triggerbox5(num)
%switchesbox5[num] = 1-%switchesbox5[num]
allbox5=1
for x=1,3 do
if (%switchesbox5[x]==0) then
allbox5 = 0
end
end
if (doorsopenbox5==0 and allbox5==1) then
set_attribs(enigma.GetNamedObject("warp1"), {targetx="12.5", targety="19.5",strength=0})
doorsopenbox5 = 1
elseif (doorsopenbox5==1 and allbox5==0) then
set_attribs(enigma.GetNamedObject("warp1"), {targetx="4.5", targety="18.5",strength=5})
doorsopenbox5 = 0
end
end
-----------------------------------------------------------------------------------------
y0=14
x0=11
-- Box 6
enigma.KillStone(x0+5, y0)
oxyd(x0,y0+4)
local laser1 = laser(x0+6,y0+1,TRUE,WEST)
draw_stones("st-death",{x0+4,y0+2}, {1,0},3 )
draw_stones("st-death",{x0+1,y0+6}, {1,0},4 )
set_stone("st-death",x0+1,y0+2)
set_stone("st-death",x0+2,y0+4)
set_stone("st-death",x0+4,y0+5)
draw_stones("st-wood",{x0+3,y0+3}, {0,1},2 )
set_stone("st-wood",x0+5,y0+4)
set_item("it-trigger", x0+1,y0+3, {action="callback", target="box6trig1"})
set_item("it-trigger", x0+2,y0+3, {action="callback", target="box6trig2"})
set_item("it-trigger", x0+6,y0+3, {action="callback", target="box6trig3"})
set_item("it-extralife", x0+2,y0+5)
-- Ansprechbar als %switches
local switchesbox6={0, 0, 0}
doorsopenbox6=0
function box6trig1 () triggerbox6(1) end
function box6trig2 () triggerbox6(2) end
function box6trig3 () triggerbox6(3) end
function triggerbox6(num)
%switchesbox6[num] = 1-%switchesbox6[num]
allbox6=1
for x=1,3 do
if (%switchesbox6[x]==0) then
allbox6 = 0
end
end
if (doorsopenbox6==0 and allbox6==1) then
enigma.SendMessage(%laser1, "off", nil)
doorsopenbox6 = 1
elseif (doorsopenbox6==1 and allbox6==0) then
enigma.SendMessage(%laser1, "on", nil)
doorsopenbox6 = 0
end
end
-----------------------------------------------------------------------------------------
y0=14
x0=20
-- Box 7
fill_stones("st-glass1",x0+1,y0+1,3,2)
draw_stones("st-glass1",{x0+6,y0+4}, {0,1},3 )
draw_stones("st-glass1",{x0+5,y0+5}, {0,1},2 )
set_stone("st-glass1",x0+6,y0+1)
set_stone("st-glass1",x0+3,y0+3)
set_stone("st-glass1",x0+1,y0+6)
local door2 = set_stone("st-door-v",x0+7,y0+3)
set_stone("st-glass1",x0+4,y0)
set_stone("st-wood",x0+4,y0+3)
set_stone("st-wood",x0+5,y0+3)
set_stone("st-wood",x0+4,y0+5)
kill_stone(x0+5,y0)
set_item("it-crack", x0+5,y0, {type=3})
set_stone("st-glass1_hole",x0+5,y0)
oxyd(x0+2,y0+2)
set_item("it-trigger", x0+1,y0+3, {action="callback", target="box7trig1"})
set_item("it-trigger", x0+1,y0+5, {action="callback", target="box7trig2"})
set_item("it-trigger", x0+2,y0+6, {action="callback", target="box7trig3"})
local switchesbox7={0, 0, 0}
doorsopenbox7=0
function box7trig1 () triggerbox7(1) end
function box7trig2 () triggerbox7(2) end
function box7trig3 () triggerbox7(3) end
function triggerbox7(num)
%switchesbox7[num] = 1-%switchesbox7[num]
allbox7=1
for x=1,3 do
if (%switchesbox7[x]==0) then
allbox7 = 0
end
end
if (doorsopenbox7==0 and allbox7==1) then
set_stone("st-glass1_hole",24,14)
enigma.SendMessage(%door2, "open", nil)
doorsopenbox7 = 1
elseif (doorsopenbox7==1 and allbox7==0) then
set_stone("st-glass1",24,14)
enigma.SendMessage(%door2, "close", nil)
doorsopenbox7 = 0
end
end
-----------------------------------------------------------------------------------------
y0=14
x0=28
-- Box 8
draw_stones("st-rock1",{x0+1,y0+1}, {1,0},6 )
draw_stones("st-rock1",{x0+1,y0+5}, {1,0},4 )
set_stone("st-rock1",x0+4,y0+6)
set_stone("st-glass",x0+2,y0+3)
set_stone("st-glass",x0+4,y0+3)
kill_stone(x0,y0+3)
set_stone("st-rock1_move",x0+2,y0+4)
set_stone("st-rock1_move",x0+5,y0+4)
set_stone("st-rock1_move",x0+6,y0+5)
set_item("it-trigger", x0+1,y0+2, {action="callback", target="box8trig1"})
set_item("it-trigger", x0+5,y0+2, {action="callback", target="box8trig2"})
set_item("it-trigger", x0+6,y0+4, {action="callback", target="box8trig3"})
set_item("it-trigger", x0,y0+3, {action="callback", target="box8trig4"})
local laser2 = laser(x0+1,y0+6,FALSE,EAST)
oxyd(x0+3,y0+6)
local switchesbox8={0, 0, 0, 0}
doorsopenbox8=0
function box8trig1 () triggerbox8(1) end
function box8trig2 () triggerbox8(2) end
function box8trig3 () triggerbox8(3) end
function box8trig4 () triggerbox8(4) end
function triggerbox8(num)
%switchesbox8[num] = 1-%switchesbox8[num]
allbox8=1
for x=1,4 do
if (%switchesbox8[x]==0) then
allbox8 = 0
end
end
if (doorsopenbox8==0 and allbox8==1) then
enigma.SendMessage(%laser2, "on", nil)
doorsopenbox8 = 1
elseif (doorsopenbox8==1 and allbox8==0) then
enigma.SendMessage(%laser2, "off", nil)
doorsopenbox8 = 0
end
end
oxyd_shuffle()