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ss11.lua
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Text File
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2003-09-21
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1KB
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44 lines
-- Sven Siggelkow 2003
world.DefineSimpleStoneMovable("invisible_move", "st-metal", 0)
display.DefineAlias("invisible_move", "st-invisible")
dofile(enigma.FindDataFile("levels/ant.lua"))
cells={}
cells[" "]=cell{floor="fl-leaves"}
cells["#"]=cell{stone="st-invisible"}
cells["h"]=cell{parent=cells[" "],item="it-hollow"}
cells["g"]=cell{parent=cells[" "],stone="st-grate1"}
cells["S"]=cell{parent=cells[" "],stone="st-swap"}
cells["i"]=cell{parent=cells[" "],stone="invisible_move"}
cells["x"]=cell{actor={"ac-whiteball-small", {player=0, mouseforce=1}}}
level = {
"####################",
"# #gh#",
"# x i #gg#",
"# ####",
"# #",
"# S #",
"# #",
"# #",
"# ## #",
"### i #",
"# i i x #",
"#h i #",
"####################"
}
set_default_parent(cells[" "])
create_world_by_map(level,cells)