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ss10.lua
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2003-09-21
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70 lines
-- Sven Siggelkow 2003
levelw = 20
levelh = 13
create_world(levelw, levelh)
set_actor("ac-blackball",2,3.5, {player=0})
set_actor("ac-whiteball-small", 17.5,6.5,{player=0, controllers=1})
difficult = (options.Difficulty==2)
fill_floor("fl-rough",0,0,levelw,levelh)
local laser1 = laser(14,2, TRUE, EAST)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-greenbrown", i-1,line)
elseif c=="h" then
set_item("it-hollow", i-1,line)
elseif c=="b" then
if difficult==FALSE then
set_item("it-spade", i-1,line)
end
elseif c=="G" then
set_stone("st-white1", i-1,line)
elseif c=="s" then
set_stone("st-greenbrown_move", i-1,line)
set_item("it-springboard", i-1,line)
elseif c=="w" then
set_stone("st-3mirror", i-1,line, {movable=1})
set_item("it-spring2", i-1,line)
elseif c=="y" then
set_stone("st-yinyang1", i-1,line)
elseif c=="g" then
set_stone("st-greenbrown_hole", i-1,line)
elseif c=="x" then
set_stone("st-glass1", i-1,line)
elseif c=="H" then
set_stone("st-greenbrown_hole", i-1,line)
set_item("it-hollow", i-1,line, {name="hollow"})
elseif c=="S" then
set_stone("st-switch", i-1,line,{action="callback", target="s1"})
elseif c=="a" then
set_floor("fl-abyss", i-1,line)
elseif c=="c" then
set_floor("fl-water", i-1,line)
elseif c=="l" then
set_floor("fl-leaves", i-1,line)
elseif c=="O" then
oxyd(i-1,line)
end
end
end
-- 01234567890123456789
renderLine(00 , "####################")
renderLine(01 , "#G aaacclccaaab H#")
renderLine(02 , "# aaacclccaaa xxx #")
renderLine(03 , "# aaacclccaaa #")
renderLine(04 , "# aaacclccaaah h #")
renderLine(05 , "# aaacclccaaa #")
renderLine(06 , "# saaacclccaaa w #")
renderLine(07 , "# aaacclccaaa #")
renderLine(08 , "# aaacclccaaah h #")
renderLine(09 , "# aaacclccaaa #")
renderLine(10 , "# aaacclccaaa #")
renderLine(11 , "#g aaacclccaaa yS")
renderLine(12 , "####################")
-- 01234567890123456789
function s1()
enigma.SendMessage(%laser1, "signal", nil)
end