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- -- Sven Siggelkow 2003
-
- levelw = 20
- levelh = 13
- create_world(levelw, levelh)
- set_actor("ac-blackball",2,3.5, {player=0})
- set_actor("ac-whiteball-small", 17.5,6.5,{player=0, controllers=1})
- difficult = (options.Difficulty==2)
- fill_floor("fl-rough",0,0,levelw,levelh)
- local laser1 = laser(14,2, TRUE, EAST)
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c == "#" then
- set_stone("st-greenbrown", i-1,line)
- elseif c=="h" then
- set_item("it-hollow", i-1,line)
- elseif c=="b" then
- if difficult==FALSE then
- set_item("it-spade", i-1,line)
- end
- elseif c=="G" then
- set_stone("st-white1", i-1,line)
- elseif c=="s" then
- set_stone("st-greenbrown_move", i-1,line)
- set_item("it-springboard", i-1,line)
- elseif c=="w" then
- set_stone("st-3mirror", i-1,line, {movable=1})
- set_item("it-spring2", i-1,line)
- elseif c=="y" then
- set_stone("st-yinyang1", i-1,line)
- elseif c=="g" then
- set_stone("st-greenbrown_hole", i-1,line)
- elseif c=="x" then
- set_stone("st-glass1", i-1,line)
- elseif c=="H" then
- set_stone("st-greenbrown_hole", i-1,line)
- set_item("it-hollow", i-1,line, {name="hollow"})
- elseif c=="S" then
- set_stone("st-switch", i-1,line,{action="callback", target="s1"})
- elseif c=="a" then
- set_floor("fl-abyss", i-1,line)
- elseif c=="c" then
- set_floor("fl-water", i-1,line)
- elseif c=="l" then
- set_floor("fl-leaves", i-1,line)
- elseif c=="O" then
- oxyd(i-1,line)
- end
- end
- end
- -- 01234567890123456789
- renderLine(00 , "####################")
- renderLine(01 , "#G aaacclccaaab H#")
- renderLine(02 , "# aaacclccaaa xxx #")
- renderLine(03 , "# aaacclccaaa #")
- renderLine(04 , "# aaacclccaaah h #")
- renderLine(05 , "# aaacclccaaa #")
- renderLine(06 , "# saaacclccaaa w #")
- renderLine(07 , "# aaacclccaaa #")
- renderLine(08 , "# aaacclccaaah h #")
- renderLine(09 , "# aaacclccaaa #")
- renderLine(10 , "# aaacclccaaa #")
- renderLine(11 , "#g aaacclccaaa yS")
- renderLine(12 , "####################")
- -- 01234567890123456789
-
- function s1()
- enigma.SendMessage(%laser1, "signal", nil)
- end