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siegfried95.lua
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2003-05-17
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7KB
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221 lines
--Siegfried Fennig 17.05.2003 Rev. 0
levelw = 20
levelh = 49
create_world(levelw, levelh)
enigma.ConserveLevel = FALSE
oxyd_default_flavor = "d"
fill_floor("fl-normal", 0,0, level_width,level_height)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "r" then
set_stone("st-rock1",i-1,line)
elseif c == "R" then
set_stone("st-rock1_hole",i-1,line)
elseif c == "1" then
set_floor("fl-gradient", i-1, line, {type=21})
elseif c == "3" then
set_floor("fl-gradient", i-1, line, {type=23})
elseif c == "4" then
set_floor("fl-gradient", i-1, line, {type=24})
elseif c == "D" then
set_stone("st-death",i-1,line)
elseif c == "T" then
set_stone("st-timeswitch",i-1,line)
elseif c == "e" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback1"})
elseif c == "f" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback2"})
elseif c == "g" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback3"})
elseif c == "h" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback4"})
elseif c == "i" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback5"})
elseif c == "j" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback6"})
elseif c == "k" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback7"})
elseif c == "l" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback8"})
elseif c == "m" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback9"})
elseif c == "E" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback10"})
elseif c == "F" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback11"})
elseif c == "G" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback12"})
elseif c == "H" then
set_stone("st-timeswitch",i-1,line, {action="callback", target="callback13"})
elseif c == "L" then
set_attrib(laser(i-1,line, FALSE, EAST), "name", "laser")
elseif c == "x" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser1")
elseif c == "#" then
set_floor("fl-abyss",i-1,line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "a" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
end
end
end
-- 01234567890123456789
renderLine(00, "rrrrrrrrrrxrrrrrrrrr")
renderLine(01, "r T T r")
renderLine(02, "r T T r")
renderLine(03, "r o r")
renderLine(04, "r r")
renderLine(05, "r o TTr")
renderLine(06, "r r")
renderLine(07, "r a TTr")
renderLine(08, "r efgh r")
renderLine(09, "L oi r")
renderLine(10, "r E G lmkj r")
renderLine(11, "r F H r")
renderLine(12, "rrrrrrrrrrRrrrrrrrrr")
renderLine(13, "########r111r#######")
renderLine(14, "########r111r#######")
renderLine(15, "########r111r#######")
renderLine(16, "########r111r#######")
renderLine(17, "########r111r#######")
renderLine(18, "########r111r#######")
renderLine(19, "########r111r#######")
renderLine(20, "rrrrrrrrr111r#######")
renderLine(21, "r44444444411r#######")
renderLine(22, "r14444444441r#######")
renderLine(23, "r11444444444r#######")
renderLine(24, "r111rrrrrrrrr#######")
renderLine(25, "r111r###############")
renderLine(26, "r111r###############")
renderLine(27, "r111r###############")
renderLine(28, "r111r###############")
renderLine(29, "r111r###############")
renderLine(30, "r111r###############")
renderLine(31, "r111r###############")
renderLine(32, "r111rrrrrrrrrrrrrrrr")
renderLine(33, "r113333333333333331r")
renderLine(34, "r133333333333333311r")
renderLine(35, "r333333333333333311r")
renderLine(36, "rrrrrrrrrrrrrrrrr11r")
renderLine(37, "r r11r")
renderLine(38, "r r11r")
renderLine(39, "r r11r")
renderLine(40, "r o r11r")
renderLine(41, "r r11r")
renderLine(42, "r r11r")
renderLine(43, "r r11r")
renderLine(44, "r r11r")
renderLine(45, "r 11r")
renderLine(46, "r 11r")
renderLine(47, "r 11r")
renderLine(48, "rrrrrrrrrrrrrrrrrDDr")
-- 01234567890123456789
oxyd_shuffle()
switch1 = 0
switch2 = 0
switch3 = 0
switch4 = 0
switch5 = 0
switch6 = 0
switch7 = 0
switch8 = 0
switch9 = 0
switch10 = 0
switch11 = 0
switch12 = 0
switch13 = 0
function switchaction()
lasera=enigma.GetNamedObject("laser")
if switch1 == 1 or switch2 == 1 or switch3 == 1 or
switch4 == 1 or switch5 == 1 or switch6 == 1 or
switch7 == 1 or switch8 == 1 or switch9 == 1 then
enigma.SendMessage(lasera, "on", nil)
end
if switch1 == 0 and switch2 == 0 and switch3 == 0 and
switch4 == 0 and switch5 == 0 and switch6 == 0 and
switch7 == 0 and switch8 == 0 and switch9 == 0 then
enigma.SendMessage(lasera, "off", nil)
end
laserb=enigma.GetNamedObject("laser1")
if switch10 == 1 or switch11 == 1 or
switch12 == 1 or switch13 == 1 then
enigma.SendMessage(laserb, "on", nil)
end
if switch10 == 0 and switch11 == 0 and
switch12 == 0 and switch13 == 0 then
enigma.SendMessage(laserb, "off", nil)
end
end
function callback1 (ison)
switch1=ison
switchaction()
end
function callback2 (ison)
switch2=ison
switchaction()
end
function callback3 (ison)
switch3=ison
switchaction()
end
function callback4 (ison)
switch4=ison
switchaction()
end
function callback5 (ison)
switch5=ison
switchaction()
end
function callback6 (ison)
switch6=ison
switchaction()
end
function callback7 (ison)
switch7=ison
switchaction()
end
function callback8 (ison)
switch8=ison
switchaction()
end
function callback9 (ison)
switch9=ison
switchaction()
end
function callback10 (ison)
switch10=ison
switchaction()
end
function callback11 (ison)
switch11=ison
switchaction()
end
function callback12 (ison)
switch12=ison
switchaction()
end
function callback13 (ison)
switch13=ison
switchaction()
end