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siegfried94.lua
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2003-05-11
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--Siegfried Fennig 12.05.2003 Rev.0
levelw = 20
levelh = 13
create_world(levelw, levelh)
enigma.ConserveLevel = FALSE
oxyd_default_flavor = "c"
fill_floor("fl-leaves", 0, 0, level_width, level_height)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="r" then
set_stone("st-rock7",i-1,line)
elseif c == "w" then
set_stone("st-wood",i-1,line)
elseif c == "C" then
set_item("it-trigger",i-1,line, {action="callback", target="bl1"})
elseif c == "c" then
set_stone("st-blocker",i-1,line, {name="blocker1"})
elseif c == "D" then
set_item("it-trigger",i-1,line, {action="callback", target="bl2"})
elseif c == "d" then
set_stone("st-blocker",i-1,line, {name="blocker2"})
elseif c == "E" then
set_item("it-trigger",i-1,line, {action="callback", target="bl3"})
elseif c == "e" then
set_stone("st-blocker",i-1,line, {name="blocker3"})
elseif c == "F" then
set_item("it-trigger",i-1,line, {action="callback", target="bl4"})
elseif c == "f" then
set_stone("st-blocker",i-1,line, {name="blocker4"})
elseif c == "G" then
set_item("it-trigger",i-1,line, {action="callback", target="bl5"})
elseif c == "g" then
set_stone("st-blocker",i-1,line, {name="blocker5"})
elseif c == "H" then
set_item("it-trigger",i-1,line, {action="callback", target="bl6"})
elseif c == "h" then
set_stone("st-blocker",i-1,line, {name="blocker6"})
elseif c == "#" then
set_floor("fl-water",i-1,line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "a" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
set_item("it-yinyang", i-1, line+.5)
elseif c == "b" then
set_actor("ac-whiteball", i-.5,line+.5, {player=1})
set_item("it-yinyang", i-1, line+.5)
end
end
end
-- 01234567890123456789
renderLine(00, "rrrrrrrrrrrrrrrrrrrr")
renderLine(01, "rrrrrrrrrrrrrrrrrrrr")
renderLine(02, "r rrr r r r")
renderLine(03, "r rw d rr wrgr")
renderLine(04, "r c rrrr D Gr")
renderLine(05, "r w #### abe#### rrr")
renderLine(06, "r w #oo#r E#oo# r")
renderLine(07, "rrC #oo# Frr#oo#H r")
renderLine(08, "r rr#### f r####hrrr")
renderLine(09, "r w r w wr r w r")
renderLine(10, "r r r r")
renderLine(11, "rrrrrrrrrrrrrrrrrrrr")
renderLine(12, "rrrrrrrrrrrrrrrrrrrr")
-- 01234567890123456789
oxyd_shuffle()
function bl1()
b1=enigma.GetNamedObject("blocker1")
enigma.SendMessage(b1, "trigger", nil)
end
function bl2()
b1=enigma.GetNamedObject("blocker2")
enigma.SendMessage(b1, "trigger", nil)
end
function bl3()
b1=enigma.GetNamedObject("blocker3")
enigma.SendMessage(b1, "trigger", nil)
end
function bl4()
b1=enigma.GetNamedObject("blocker4")
enigma.SendMessage(b1, "trigger", nil)
end
function bl5()
b1=enigma.GetNamedObject("blocker5")
enigma.SendMessage(b1, "trigger", nil)
end
function bl6()
b1=enigma.GetNamedObject("blocker6")
enigma.SendMessage(b1, "trigger", nil)
end