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siegfried92.lua
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2003-05-04
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2KB
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76 lines
--Siegfried Fennig 04.05.2003 Rev.0
levelw = 20
levelh = 13
create_world(levelw, levelh)
draw_border("st-rock7")
enigma.ConserveLevel = FALSE
oxyd_default_flavor = "b"
fill_floor("fl-rough", 0, 0, level_width, level_height)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="t" then
set_stone("st-turnstile",i-1,line)
elseif c == "n" then
set_stone("st-turnstile-n",i-1,line)
elseif c == "s" then
set_stone("st-turnstile-s",i-1,line)
elseif c == "r" then
set_stone("st-rock7",i-1,line)
elseif c == "S" then
set_stone("st-swap",i-1,line)
elseif c == "x" then
set_stone("st-block",i-1,line)
elseif c == "d" then
set_stone("st-death",i-1,line)
elseif c == "g" then
set_stone("st-grate1",i-1,line)
elseif c == "h" then
set_item("it-hollow",i-1,line)
elseif c == "W" then
yy1( "white", i-1, line)
elseif c == "B" then
yy1( "black", i-1, line)
elseif c == "f" then
set_stone("st-fakeoxyd",i-1,line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "#" then
set_floor("fl-water",i-1,line)
elseif c == "a" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
set_item("it-yinyang", i-1, line+.5)
elseif c == "b" then
set_actor("ac-whiteball", i-.5,line+.5, {player=1})
set_item("it-yinyang", i-1, line+.5)
end
end
end
function yy1( color, x, y)
stone = format( "st-%s1", color)
set_stone( stone, x, y)
set_item("it-hollow", x, y)
end
-- 01234567890123456789
renderLine(00, " fdod ")
renderLine(01, " r gWhBhd")
renderLine(02, " r ### ghghBo")
renderLine(03, " r ### gBhghd")
renderLine(04, " n #### ghghWo")
renderLine(05, " rt ### gWhghd")
renderLine(06, " a s#### ghghBo")
renderLine(07, " x r gBhghd")
renderLine(08, " W bSx ghghWf")
renderLine(09, " r gWhghd")
renderLine(10, " r ghghBf")
renderLine(11, " r gBhWhd")
renderLine(12, " odod ")
-- 01234567890123456789
oxyd_shuffle()