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- --Siegfried Fennig 02.05.2003 Rev.0
-
- levelw = 20
- levelh = 13
-
- create_world(levelw, levelh)
- draw_border("st-glass2")
- enigma.ConserveLevel = FALSE
- oxyd_default_flavor = "d"
- fill_floor("fl-abyss", 0, 0, level_width, level_height)
- fill_floor("fl-marble", 1, 1, level_width-2, level_height-2)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c =="s" then
- set_stone("st-stoneimpulse",i-1,line)
- elseif c == "c" then
- set_stone("st-stoneimpulse-hollow",i-1,line)
- elseif c == "g" then
- set_stone("st-glass2",i-1,line)
- elseif c == "H" then
- set_stone("st-glass2_hole",i-1,line)
- elseif c == "A" then
- set_stone("st-stoneimpulse",i-1,line, {name="impulse1"})
- elseif c == "B" then
- set_stone("st-stoneimpulse",i-1,line, {name="impulse2"})
- elseif c == "C" then
- set_stone("st-stoneimpulse-hollow",i-1,line, {name="impulse3"})
- elseif c == "D" then
- set_stone("st-stoneimpulse-hollow",i-1,line, {name="impulse4"})
- elseif c == "E" then
- set_stone("st-stoneimpulse-hollow",i-1,line, {name="impulse5"})
- elseif c == "N" then
- set_stone("st-oneway",i-1,line, {orientation=enigma.NORTH})
- elseif c == "S" then
- set_stone("st-oneway",i-1,line, {orientation=enigma.SOUTH})
- elseif c == "w" then
- set_stone("st-wood",i-1,line)
- elseif c == "1" then
- set_item("it-trigger",i-1,line, {action="callback", target="st1"})
- elseif c == "2" then
- set_item("it-trigger",i-1,line, {action="callback", target="st2"})
- elseif c == "3" then
- set_item("it-trigger",i-1,line, {action="callback", target="st3"})
- elseif c == "4" then
- set_item("it-trigger",i-1,line, {action="callback", target="st4"})
- elseif c == "5" then
- set_item("it-trigger",i-1,line, {action="callback", target="st5"})
- elseif c == "o" then
- oxyd( i-1, line)
- elseif c == "#" then
- set_item("it-seed",i-1,line)
- elseif c == "a" then
- set_actor("ac-blackball", i-.5,line+.5, {player=0})
- end
- end
- end
-
- -- 01234567890123456789
- renderLine(00, " ")
- renderLine(01, " gggggss ")
- renderLine(02, " 12 #ss o ")
- renderLine(03, " gggHs##ss o ")
- renderLine(04, " gNEggSss##ss o ")
- renderLine(05, " gcwwc gss##ss o ")
- renderLine(06, " Cc45cDg ss##ss o ")
- renderLine(07, " ggg ss##ss o ")
- renderLine(08, " g ss# B o ")
- renderLine(09, " o g gssw o ")
- renderLine(10, " o ggggggg sA ")
- renderLine(11, " 3 a gggggggg ")
- renderLine(12, " ")
- -- 01234567890123456789
-
- oxyd_shuffle()
-
- function st1()
- impa=enigma.GetNamedObject("impulse1")
- enigma.SendMessage(impa, "trigger", nil)
- end
-
- function st2()
- impa=enigma.GetNamedObject("impulse2")
- enigma.SendMessage(impa, "trigger", nil)
- end
-
- function st3()
- impa=enigma.GetNamedObject("impulse3")
- impb=enigma.GetNamedObject("impulse5")
- enigma.SendMessage(impa, "trigger", nil)
- enigma.SendMessage(impb, "trigger", nil)
- end
-
- function st4()
- impa=enigma.GetNamedObject("impulse3")
- enigma.SendMessage(impa, "trigger", nil)
- end
-
- function st5()
- impa=enigma.GetNamedObject("impulse4")
- enigma.SendMessage(impa, "trigger", nil)
- end
-
-