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siegfried87.lua
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2003-04-22
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99 lines
--Siegfried Fennig 23.04.2003 Rev.0
levelw = 20
levelh = 13
create_world(levelw, levelh)
enigma.ConserveLevel = FALSE
oxyd_default_flavor = "b"
fill_floor("fl-gray", 0, 0, level_width, level_height)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="t" then
set_stone("st-turnstile",i-1,line)
elseif c == "n" then
set_stone("st-turnstile-n",i-1,line)
elseif c == "s" then
set_stone("st-turnstile-s",i-1,line)
elseif c == "e" then
set_stone("st-turnstile-e",i-1,line)
elseif c == "w" then
set_stone("st-turnstile-w",i-1,line)
elseif c == "r" then
set_stone("st-rock6",i-1,line)
elseif c == "X" then
set_stone("st-oneway_black",i-1,line, {orientation=enigma.EAST})
elseif c == "x" then
set_stone("st-oneway_white",i-1,line, {orientation=enigma.EAST})
elseif c == "g" then
set_stone("st-glass1",i-1,line)
elseif c == "Y" then
set_stone("st-switch_black",i-1,line, {action="callback", target="callback1"})
elseif c == "y" then
set_stone("st-switch_white",i-1,line, {action="callback", target="callback2"})
elseif c == "L" then
set_attrib(laser(i-1,line, FALSE, EAST), "name", "laser")
elseif c == "m" then
mirrorp(i-1,line,0,1,2)
elseif c == "M" then
mirrorp(i-1,line,0,0,4)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "a" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
set_item("it-yinyang", i-1, line+.5)
elseif c == "b" then
set_actor("ac-whiteball", i-.5,line+.5, {player=1})
set_item("it-yinyang", i-1, line+.5)
elseif c == "d" then
document(i-1,line,"Nothing can stop us!")
end
end
end
-- 01234567890123456789
renderLine(00, "rrrrrrrrrrrrrrrrrrrr")
renderLine(01, "rggggggggggggggrggrr")
renderLine(02, "og n n n n g mr")
renderLine(03, "rg tewtewtewt ro r")
renderLine(04, "rg n sbX r")
renderLine(05, "rgwtewt wt wte rY r")
renderLine(06, "og s sn n n gd mr")
renderLine(07, "rg tewtewte tery r")
renderLine(08, "rg s x r")
renderLine(09, "rgwtewt wt wtear r")
renderLine(10, "og s s s s g mr")
renderLine(11, "rggggggggggggggLggMr")
renderLine(12, "rrrrrrrrrrrrrrrrrrrr")
-- 01234567890123456789
switch1 = 0
switch2 = 0
function switchaction()
lasera=enigma.GetNamedObject("laser")
if switch1 == 1 and switch2 == 1 then
enigma.SendMessage(lasera, "on", nil)
end
if switch1 == 0 and switch2 == 1 then
enigma.SendMessage(lasera, "off", nil)
end
if switch1 == 1 and switch2 == 0 then
enigma.SendMessage(lasera, "off", nil)
end
if switch1 == 0 and switch2 == 0 then
enigma.SendMessage(lasera, "off", nil)
end
end
function callback1 (ison)
switch1=ison
switchaction()
end
function callback2 (ison)
switch2=ison
switchaction()
end