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siegfried86.lua
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2003-04-21
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62 lines
--Siegfried Fennig 21.04.2003 Rev.0
levelw = 20
levelh = 13
create_world(levelw, levelh)
enigma.ConserveLevel = FALSE
oxyd_default_flavor = "c"
fill_floor("fl-abyss", 0, 0, level_width, level_height)
fill_floor("fl-gray", 1, 2, 18, 9)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="N" then
set_stone("st-oneway_black",i-1,line,{orientation=enigma.NORTH})
elseif c == "n" then
set_stone("st-oneway_white",i-1,line,{orientation=enigma.NORTH})
elseif c == "E" then
set_stone("st-oneway_black",i-1,line,{orientation=enigma.EAST})
elseif c == "e" then
set_stone("st-oneway_white",i-1,line,{orientation=enigma.EAST})
elseif c == "S" then
set_stone("st-oneway_black",i-1,line,{orientation=enigma.SOUTH})
elseif c == "s" then
set_stone("st-oneway_white",i-1,line,{orientation=enigma.SOUTH})
elseif c == "W" then
set_stone("st-oneway_black",i-1,line,{orientation=enigma.WEST})
elseif c == "w" then
set_stone("st-oneway_white",i-1,line,{orientation=enigma.WEST})
elseif c == "h" then
set_stone("st-wood",i-1,line)
elseif c == "r" then
set_stone("st-greenbrown",i-1,line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "a" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
set_item("it-yinyang", i-1, line+.5)
elseif c == "b" then
set_actor("ac-whiteball", i-.5,line+.5, {player=1})
set_item("it-yinyang", i-1, line+.5)
end
end
end
-- 01234567890123456789
renderLine(00, " ")
renderLine(01, " o o o o ")
renderLine(02, " rrrnrrrNrrrnrrrNrr ")
renderLine(03, "oW r e S eo")
renderLine(04, " r h h W n rr r hr ")
renderLine(05, "ow r r rrNnr w h Eo")
renderLine(06, " r h r Wbae hr r r ")
renderLine(07, "oW rr r rsSrr N eo")
renderLine(08, " r h E h r r h r ")
renderLine(09, "ow rn r r Eo")
renderLine(10, " rrrSrrrsrrrSrrrsrr ")
renderLine(11, " o o o o ")
renderLine(12, " ")
-- 01234567890123456789
oxyd_shuffle()