home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 August
/
GSSH0804.iso
/
Geschicklichkeit
/
Enigma
/
Enigma-081.exe
/
data
/
levels
/
siegfried102.lua
< prev
next >
Wrap
Text File
|
2003-07-27
|
4KB
|
93 lines
--Siegfried Fennig 27.07.2003 Rev.0
levelw = 20
levelh = 25
create_world(levelw, levelh)
enigma.ConserveLevel = FALSE
oxyd_default_flavor = "d"
fill_floor("fl-rough", 0,0, level_width,level_height)
SetDefaultAttribs("it-wormhole", {range = 1.0, strength = 10})
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "b" then
set_stone("st-break_bolder",i-1,line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "g" then
set_stone("st-grate1",i-1,line)
elseif c == "x" then
set_stone("st-blocker",i-1,line)
elseif c == "r" then
set_stone("st-stone1",i-1,line)
elseif c == "i" then
set_stone("st-stoneimpulse",i-1,line)
elseif c == "y" then
set_stone("st-brake",i-1,line)
elseif c == "w" then
set_floor("fl-water",i-1,line)
elseif c == "s" then
set_stone("st-swap",i-1,line)
elseif c == "L" then
set_stone("st-rotator_move-left",i-1,line)
elseif c == "R" then
set_stone("st-rotator_move-right",i-1,line)
elseif c == "B" then
set_stone("st-bolder", i-1,line, {direction=NORTH})
elseif c == "E" then
set_stone("st-oneway",i-1,line, {orientation=enigma.EAST})
elseif c == "1" then
set_stone("st-timeswitch",i-1,line, {action="openclose", target="door1"})
elseif c == "2" then
-- set_stone("st-door",i-1,line, {name="door1", type="h"})
set_stone("st-door_a",i-1,line, {name="door1", type="h"})
elseif c == "3" then
set_stone("st-timeswitch",i-1,line, {action="openclose", target="door2"})
elseif c == "4" then
-- set_stone("st-door",i-1,line, {name="door2", type="h"})
set_stone("st-door_a",i-1,line, {name="door2", type="h"})
elseif c == "5" then
set_stone("st-timeswitch",i-1,line, {action="openclose", target="door3"})
elseif c == "6" then
-- set_stone("st-door",i-1,line, {name="door3", type="h"})
set_stone("st-door_a",i-1,line, {name="door3", type="h"})
elseif c == "z" then
set_item("it-wrench",i-1,line)
elseif c == "f" then
set_item("it-flagblack",i-1,line)
elseif c == "W" then
set_item("it-wormhole",i-1,line, {targetx=" 1.5",targety="20.5"})
elseif c == "a" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
end
end
end
-- 01234567890123456789
renderLine(00, "rrrrrrrrrrrrrrrrrrrr")
renderLine(01, "rrR R r")
renderLine(02, "rR r")
renderLine(03, "r rxrr r")
renderLine(04, "rrxrrrrrzar r")
renderLine(05, "r Wryfsrrrrr r")
renderLine(06, "r b rggxggggr r")
renderLine(07, "r b rgsrrRrgr r")
renderLine(08, "r b rgR rgr r")
renderLine(09, "r b rgr rBrgr r")
renderLine(10, "r b rgr Rgr r")
renderLine(11, "r b rgrRrrrgr r")
renderLine(12, "r b rgggggggr r")
renderLine(13, "r b rrrrrrrrr r")
renderLine(14, "r b r r")
renderLine(15, "r b r r")
renderLine(16, "r b r r")
renderLine(17, "r rrr r")
renderLine(18, "r riiiiiiiiiiiiiii")
renderLine(19, "r i i i")
renderLine(20, "r L iiii1 iiiii E i")
renderLine(21, "rwwwi i i6i ri")
renderLine(22, "rwwwi23iiii45 i rosi")
renderLine(23, "rwowi i i ri")
renderLine(24, "rrrriiiiiiiiiiiiiiii")
-- 01234567890123456789