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GameStar Special 2004 August
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Geschicklichkeit
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Enigma
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Enigma-081.exe
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ralf15.lua
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2003-08-16
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2KB
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79 lines
-- A level for Enigma
-- Name:
-- Filename: ralf15.lua
-- Copyright: (C) Jul 2003 Ralf Westram
-- Contact: amgine@reallysoft.de
-- License: GPL v2.0 or above
dofile(enigma.FindDataFile("levels/ralf.lua"))
level={
"###o###########o####",
"#_pgp_________pgp__#",
"#p___p_______p___p_#",
"#_____p_____p_____p#",
"#______p___p_______#",
"#gg_____p_p________#",
"oag______p_________o",
"#gg_____p_p________#",
"# _____p___p_______#",
"#_____p_____p_____p#",
"#p___p_______p___p_#",
"#_pgp_________pgp__#",
"###o###########o####",
}
easy=(options.Difficulty==1)
if easy then
seed = 947360
else
seed = 8375
end
randomseed(seed)
function randstone(x,y)
local r = random(1,7)
local st = "st-death"
if r<3 then
st = "st-stoneimpulse_movable"
elseif r<5 then
st = "st-grate1"
elseif r<7 then
st = "st-swap"
elseif r==7 then
if (random(1,6)>1) then
if (not easy) then
return -- no stone
else
st = "st-grate1"
end
end
end
set_stone(st,x,y)
end
cells={}
cells[" "] = cell{floor="fl-sahara"}
cells["#"] = cell{parent=cells[" "],stone="st-rock1"}
cells["o"] = cell{oxyd}
--cells["x"] = cell{parent=cells[" "],stone="st-swap"}
cells["p"] = cell{parent=cells[" "],stone="st-pull"}
cells["g"] = cell{parent=cells[" "],stone="st-grate1"}
--cells["I"] = cell{parent=cells[" "],stone="st-stoneimpulse"}
--cells["i"] = cell{parent=cells[" "],stone="st-stoneimpulse_movable"}
cells["_"] = cell{parent={cells[" "],randstone}}
cells["a"] = cell{parent=cells[" "],actor={"ac-blackball", {player=0}}}
rs_create_world(level,cells)
oxyd_shuffle()
if easy then
enigma.ConserveLevel=TRUE
else
enigma.ConserveLevel=FALSE
end