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Geschicklichkeit
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Enigma-081.exe
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levels
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qq3.lua
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2003-01-05
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695b
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27 lines
levelw = 20
levelh = 13
stone="st-rock3"
create_world(levelw, levelh)
fill_floor("fl-marble", 0, 0, levelw, levelh)
draw_border(stone)
draw_stones(stone, {2, 10}, {1, 0}, levelw-3)
draw_stones(stone, {2, 11}, {1, 0}, levelw-3)
draw_stones(stone, {1, 1}, {0, 1}, 3)
draw_stones(stone, {18, 1}, {0, 1}, 3)
for i=3,17,2 do
set_stone("st-door_b", i, 10, {name="door"..i, type="h"})
oxyd(i, 11)
set_item("it-trigger", i, 2, { action="openclose", target="door"..i})
end
set_stone("st-bolder", 1, 2, { direction=EAST })
set_stone("st-bolder", 18, 2, { direction=WEST })
set_item("it-magicwand", 2, 9)
oxyd_shuffle()
set_actor("ac-blackball", 1.5, 10.5, {player=0})