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GameStar Special 2004 August
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Geschicklichkeit
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Enigma
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Enigma-081.exe
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levels
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natmaze4.lua
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2003-02-13
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-- Space Walk
-- A level for Enigma
-- Copyright (c) 2002 Nat Pryce
-- License: GPL v2.0 or above
dofile( enigma.FindDataFile("levels/natmaze.lua") )
function links_x( maze, cellx, celly )
return maze:can_go_east(cellx,celly) and maze:can_go_west(cellx,celly)
end
function links_y( maze, cellx, celly )
return maze:can_go_north(cellx,celly) and maze:can_go_south(cellx,celly)
end
function leads_x( maze, cellx, celly )
return maze:can_go_east(cellx,celly) or maze:can_go_west(cellx,celly)
end
function leads_y( maze, cellx, celly )
return maze:can_go_north(cellx,celly) or maze:can_go_south(cellx,celly)
end
function cell_is_straight( maze, cellx, celly )
return links_x(maze,cellx,celly) and not leads_y(maze,cellx,celly)
or links_y(maze,cellx,celly) and not leads_x(maze,cellx,celly)
end
originx = 1
originy = 1
function cell_to_level( cellx, celly )
return %originx + cellx * 2, %originy + celly * 2
end
function render_cell( maze, cellx, celly )
local x, y = cell_to_level( cellx, celly )
if cell_is_straight( maze, cellx, celly ) then
set_floor( "fl-space", x, y )
else
set_floor( "fl-gray", x, y )
set_stone( "st-grate1", x, y )
end
if maze:can_go_south(cellx,celly) then
set_floor( "fl-space", x, y+1 )
end
if maze:can_go_east(cellx,celly) then
set_floor( "fl-space", x+1, y )
end
end
do
local maze = new_kruskal_maze(38,24)
create_world( maze.width*2 + 2, maze.height*2 + 2 )
fill_floor( "fl-abyss", 0, 0, level_width, level_height )
render_maze( maze, render_cell )
oxyd(1,0)
oxyd(2*maze.width-1,2*maze.height)
oxyd(1,2*maze.height)
oxyd(2*maze.width-1,0)
-- ant 2003-02-13: actor should not appear at space cell
local actorx, actory = 0,0
repeat
actorx, actory = random(maze.width)-1, random(maze.height)-1
until (not(cell_is_straight(maze, actorx, actory)))
actorx, actory = cell_to_level(actorx, actory)
set_actor( "ac-blackball", actorx + 0.5, actory + 0.5,
{ player=0 } )
end
display.SetFollowMode(display.FOLLOW_SCROLLING)