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GameStar Special 2004 August
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Geschicklichkeit
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Enigma
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Enigma-081.exe
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levels
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natmaze3.lua
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2003-01-05
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-- Gopher It
-- A level for Enigma
-- Copyright (c) 2002 Nat Pryce
-- License: GPL v2.0 or above
dofile( enigma.FindDataFile("levels/natmaze.lua") )
originx = 1
originy = 1
function cell_to_level( cellx, celly )
return %originx + cellx * 2, %originy + celly * 2
end
function render_cell( maze, cellx, celly )
x,y = cell_to_level( cellx, celly )
set_stone( "st-marble", x+1, y+1 )
if not maze:can_go_south(cellx,celly) then
set_stone( "st-marble", x, y+1 )
elseif random() < 0.025 then
set_stone( "st-marble_hole", x, y+1 )
end
if not maze:can_go_east(cellx,celly) then
set_stone( "st-marble", x+1, y )
elseif random() < 0.025 then
set_stone( "st-marble_hole", x+1, y )
end
end
do
local maze = new_kruskal_maze(38,24)
create_world( maze.width*2 + 2, maze.height*2 + 2 )
draw_border( "st-marble" )
fill_floor( "fl-rough", 0, 0, level_width, level_height )
render_maze( maze, render_cell )
oxyd(1,0)
oxyd(2*maze.width-1,2*maze.height)
oxyd(1,2*maze.height)
oxyd(2*maze.width-1,0)
oxyd_shuffle()
local actorx, actory = cell_to_level( random(maze.width)-1,
random(maze.height)-1 )
set_actor( "ac-blackball", actorx + 0.5, actory + 0.5,
{ player=0 } )
end
display.SetFollowMode(display.FOLLOW_SCROLLING)