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- -- Indoor Pool
- -- A level for Enigma
- -- Copyright (c) 2002 Nat Pryce
- -- License: GPL v2.0 or above
-
-
- create_world(20,13)
- oxyd_default_flavor = "a" -- Default flavor for oxyd stones.
-
-
- draw_border("st-rock2")
- fill_floor("fl-leaves", 0,0, level_width, level_height )
- fill_floor("fl-gray", 5,3, level_width-10, level_height-6 )
- set_floor("fl-gray", level_width-5, level_height/2 )
-
- draw_stones( "st-puzzle", {0, 6}, {1,0}, 6, {connections=PUZ_0101} )
- set_stone( "st-puzzle", 6, 6, {connections=PUZ_0001} )
- set_stone( "st-rock2", 7, 6 )
-
- draw_stones( "st-rock2", {5,2}, {1,0}, 5 )
- draw_stones( "st-rock2", {9,3}, {1,0}, 6 )
- draw_stones( "st-rock2", {14,3}, {0,1}, 3 )
- set_stone( "st-rock2", 15, 5 )
-
- draw_stones( "st-rock2", {5,10}, {1,0}, 5 )
- draw_stones( "st-rock2", {9,9}, {1,0}, 6 )
- draw_stones( "st-rock2", {14,9}, {0,-1}, 3 )
- set_stone( "st-rock2", 15, 7 )
-
- draw_stones( "st-rock2", {5,4}, {1,0}, 3 )
- draw_stones( "st-rock2", {5,8}, {1,0}, 3 )
-
- draw_stones( "st-rock2", {10,5}, {1,0}, 3 )
- draw_stones( "st-rock2", {10,7}, {1,0}, 3 )
-
- draw_floor( "fl-water", {9,6}, {1,0}, 4 )
-
- draw_stones( "st-grate1", {6,3}, {0,2}, 4 )
- draw_stones( "st-wood", {7,3}, {0,2}, 4 )
- draw_stones( "st-wood", {8,5}, {0,2}, 2 )
-
- set_stone( "st-wood", 14, 2 )
- set_stone( "st-wood", 15, 3 )
- set_stone( "st-wood", 14, level_height-3 )
- set_stone( "st-wood", 15, level_height-4 )
-
- set_item( "it-trigger", 11,4, {action="openclose", target="door1"})
- set_item( "it-trigger", 11,8, {action="openclose", target="door2"})
-
- oxyd(1,1)
- set_stone( "st-rock2", 2, 1 )
- set_stone( "st-rock2", 2, 2 )
- doorv( 2, 3, {name="door1"} )
- set_stone( "st-rock2", 2, 4 )
- set_stone( "st-rock2", 2, 5 )
- oxyd(1,5)
-
- oxyd(1,level_height-2)
- set_stone( "st-rock2", 2, level_height-2 )
- set_stone( "st-rock2", 2, level_height-3 )
- doorv( 2, level_height-4, {name="door2"} )
- set_stone( "st-rock2", 2, level_height-5 )
- set_stone( "st-rock2", 2, level_height-6 )
- oxyd(1,level_height-6)
-
- oxyd_shuffle()
-
- set_actor("ac-blackball", level_width-2.5, level_height/2.0, {player=0})
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-