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GameStar Special 2004 August
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Geschicklichkeit
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Enigma
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Enigma-081.exe
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levels
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mirrors.lua
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2003-01-05
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80 lines
levelw = 20
levelh = 13
create_world(levelw, levelh)
draw_border("st-glass")
fill_floor("fl-gray", 0,0, level_width,level_height)
-- draw_stones("st-glass", {1,1}, {1,0}, level_width-2)
-- draw_stones("st-glass", {1,1}, {0,1}, level_height-2)
-- draw_stones("st-glass", {1,levelh-2},{1,0}, levelw-2)
-- draw_stones("st-glass", {levelw-2,1},{0,1}, levelh-2)
draw_stones("st-glass", {1,5},{1,0},4)
draw_stones("st-glass", {1,7},{1,0},4)
doorv(1,6, {name="door1"})
doorv(2,6, {name="door2"})
doorv(3,6, {name="door3"})
doorv(4,6, {name="door4"})
function sdot1()
doora=enigma.GetNamedObject("door1")
doorb=enigma.GetNamedObject("door3")
enigma.SendMessage(doora, "openclose", nil)
enigma.SendMessage(doorb, "openclose", nil)
end
function sdot2()
doora=enigma.GetNamedObject("door1")
doorb=enigma.GetNamedObject("door2")
-- enigma.SendMessage(doora, "openclose", nil)
enigma.SendMessage(doorb, "openclose", nil)
end
function sdot3()
doora=enigma.GetNamedObject("door1")
doorb=enigma.GetNamedObject("door4")
enigma.SendMessage(doora, "openclose", nil)
enigma.SendMessage(doorb, "openclose", nil)
end
function sdot4()
doora=enigma.GetNamedObject("door3")
doorb=enigma.GetNamedObject("door4")
enigma.SendMessage(doora, "openclose", nil)
enigma.SendMessage(doorb, "openclose", nil)
end
shogundot1(10,8, {action="callback", target="sdot1"})
shogundot1(7,4, {action="callback", target="sdot2"})
shogundot1(7,8, {action="open", target="door2"})
shogundot1(13,4, {action="close", target="door4"})
shogundot1(13,8, {action="callback", target="sdot3"})
shogundot1(10,4, {action="callback", target="sdot4"})
set_stone("st-shogun", 7,6)
set_stone("st-shogun", 10,6)
set_stone("st-shogun", 13,6)
mirrorp(16,6,0,0,3)
mirror3(16,5,0,1,3)
mirror3(16,7,0,1,1)
mirrorp(19,1,0,0,2)
mirrorp(19,11,0,0,4)
mirrorp(0,1,0,0,4)
mirrorp(0,5,0,0,2)
mirrorp(0,7,0,0,4)
mirrorp(0,11,0,0,2)
mirrorp(19,11,0,0,4)
laser(0,6, TRUE, EAST)
oxyd(0,0)
oxyd(level_width-1,level_height-1)
oxyd(level_width-1, 0)
oxyd(0,level_height-1)
--oxyd_shuffle()
set_actor("ac-blackball", 10,8.5, {player=0})