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- levelw = 20
- levelh = 13
-
- create_world(levelw, levelh)
-
- draw_border("st-rock3")
-
- fill_floor("fl-marble", 0,0, level_width,level_height)
-
- state_h1 = 0
- function trigger_h1()
- if state_h1 == 0 then
- state_h1 = 1
- enigma.SendMessage( enigma.GetNamedObject("h1"), "trigger", nil)
- else
- state_h1 = 0
- end
- end
-
- state_h2 = 0
- function trigger_h2()
- if state_h2 == 0 then
- state_h2 = 1
- enigma.SendMessage( enigma.GetNamedObject("h2"), "trigger", nil)
- else
- state_h2 = 0
- end
- end
-
- state_h3 = 0
- function trigger_h3()
- if state_h3 == 0 then
- state_h3 = 1
- enigma.SendMessage( enigma.GetNamedObject("h3"), "trigger", nil)
- else
- state_h3 = 0
- end
- end
-
- state_h4 = 0
- function trigger_h4()
- if state_h4 == 0 then
- state_h4 = 1
- enigma.SendMessage( enigma.GetNamedObject("h4"), "trigger", nil)
- else
- state_h4 = 0
- end
- end
-
- draw_stones( "st-rock3", { 5,7}, {0,1}, 5)
- draw_stones( "st-rock3", { 7,7}, {0,1}, 5)
- draw_stones( "st-rock3", { 9,7}, {0,1}, 5)
- draw_stones( "st-rock3", {11,7}, {0,1}, 5)
- draw_stones( "st-rock3", {13,7}, {0,1}, 5)
-
-
- set_item( "it-hollow", 6,11, {name="h1"})
- set_item( "it-hollow", 8,11, {name="h2"})
- set_item( "it-hollow",10,11, {name="h3"})
- set_item( "it-hollow",12,11, {name="h4"})
-
- set_item("it-trigger", 6, 8, {invisible=1, action="callback", target="trigger_h1"})
- set_item("it-trigger", 8, 8, {invisible=1, action="callback", target="trigger_h2"})
- set_item("it-trigger",10, 8, {invisible=1, action="callback", target="trigger_h3"})
- set_item("it-trigger",12, 8, {invisible=1, action="callback", target="trigger_h4"})
-
-
- set_actor("ac-whiteball-small", 2.7,5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small",17.3,5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small", 3.7,5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small",16.3,5, {player=0, mouseforce=1})
-
- enigma.AddConstantForce(0,17)
-
-