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GameStar Special 2004 August
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GSSH0804.iso
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Geschicklichkeit
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Enigma
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Enigma-081.exe
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data
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levels
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meditation7.lua
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2003-01-05
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2KB
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75 lines
levelw = 20
levelh = 13
create_world(levelw, levelh)
draw_border("st-rock3")
fill_floor("fl-marble", 0,0, level_width,level_height)
state_h1 = 0
function trigger_h1()
if state_h1 == 0 then
state_h1 = 1
enigma.SendMessage( enigma.GetNamedObject("h1"), "trigger", nil)
else
state_h1 = 0
end
end
state_h2 = 0
function trigger_h2()
if state_h2 == 0 then
state_h2 = 1
enigma.SendMessage( enigma.GetNamedObject("h2"), "trigger", nil)
else
state_h2 = 0
end
end
state_h3 = 0
function trigger_h3()
if state_h3 == 0 then
state_h3 = 1
enigma.SendMessage( enigma.GetNamedObject("h3"), "trigger", nil)
else
state_h3 = 0
end
end
state_h4 = 0
function trigger_h4()
if state_h4 == 0 then
state_h4 = 1
enigma.SendMessage( enigma.GetNamedObject("h4"), "trigger", nil)
else
state_h4 = 0
end
end
draw_stones( "st-rock3", { 5,7}, {0,1}, 5)
draw_stones( "st-rock3", { 7,7}, {0,1}, 5)
draw_stones( "st-rock3", { 9,7}, {0,1}, 5)
draw_stones( "st-rock3", {11,7}, {0,1}, 5)
draw_stones( "st-rock3", {13,7}, {0,1}, 5)
set_item( "it-hollow", 6,11, {name="h1"})
set_item( "it-hollow", 8,11, {name="h2"})
set_item( "it-hollow",10,11, {name="h3"})
set_item( "it-hollow",12,11, {name="h4"})
set_item("it-trigger", 6, 8, {invisible=1, action="callback", target="trigger_h1"})
set_item("it-trigger", 8, 8, {invisible=1, action="callback", target="trigger_h2"})
set_item("it-trigger",10, 8, {invisible=1, action="callback", target="trigger_h3"})
set_item("it-trigger",12, 8, {invisible=1, action="callback", target="trigger_h4"})
set_actor("ac-whiteball-small", 2.7,5, {player=0, mouseforce=1})
set_actor("ac-whiteball-small",17.3,5, {player=0, mouseforce=1})
set_actor("ac-whiteball-small", 3.7,5, {player=0, mouseforce=1})
set_actor("ac-whiteball-small",16.3,5, {player=0, mouseforce=1})
enigma.AddConstantForce(0,17)