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GameStar Special 2004 August
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GSSH0804.iso
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Geschicklichkeit
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Enigma
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Enigma-081.exe
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data
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levels
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meditation12.lua
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Text File
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2003-05-28
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933b
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33 lines
levelw = 20
levelh = 13
create_world(levelw, levelh)
enigma.ConserveLevel=FALSE
draw_border("st-brownie")
fill_floor("fl-sand", 0,0, level_width,level_height)
fill_stones( "st-grate1", 1, 5, 5, 7)
fill_stones( "st-grate1", 14, 5, 5, 7)
fill_stones( "st-grate1", 6, 5, 8, 3)
fill_stones( "st-grate1", 9, 8, 2, 4)
draw_stones( "st-death", {1,6}, {1,0}, 6)
draw_stones( "st-death", {13,6}, {1,0}, 6)
draw_stones( "st-death", {1,6}, {1,0}, 6)
draw_stones( "st-death", {4,7}, {0,1}, 4)
draw_stones( "st-death", {15,7}, {0,1}, 4)
fill_stones( "st-death", 9, 5, 2, 2)
fill_stones( "st-death", 9, 9, 2, 1)
hollow( 7, 9)
hollow( 8,11)
hollow(11,11)
hollow(12, 9)
set_actor("ac-whiteball-small", 6.5, 5.5, {player=0, mouseforce=1})
set_actor("ac-whiteball-small",13.5, 5.5, {player=0, mouseforce=1})
set_actor("ac-whiteball-small", 9.5, 7.5, {player=0, mouseforce=1})
set_actor("ac-whiteball-small",10.5, 7.5, {player=0, mouseforce=1})