home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 August
/
GSSH0804.iso
/
Geschicklichkeit
/
Enigma
/
Enigma-081.exe
/
data
/
levels
/
meditation11.lua
< prev
next >
Wrap
Text File
|
2003-01-05
|
2KB
|
57 lines
levelw = 20
levelh = 13
create_world(levelw, levelh)
draw_border("st-brownie")
fill_floor("fl-normal", 0,0, level_width,level_height)
draw_floor("fl-gradient", { 2, 2}, {1,0}, 16, {type=1})
draw_floor("fl-gradient", { 3, 3}, {1,0}, 14, {type=2})
draw_floor("fl-gradient", { 4, 4}, {1,0}, 12, {type=1})
draw_floor("fl-gradient", { 5, 5}, {1,0}, 10, {type=2})
draw_floor("fl-gradient", { 5, 7}, {1,0}, 10, {type=1})
draw_floor("fl-gradient", { 4, 8}, {1,0}, 12, {type=2})
draw_floor("fl-gradient", { 3, 9}, {1,0}, 14, {type=1})
draw_floor("fl-gradient", { 2,10}, {1,0}, 16, {type=2})
draw_floor("fl-gradient", { 1, 3}, {0,1}, 7, {type=3})
draw_floor("fl-gradient", { 2, 4}, {0,1}, 5, {type=4})
draw_floor("fl-gradient", { 3, 5}, {0,1}, 3, {type=3})
draw_floor("fl-gradient", { 4, 6}, {0,1}, 1, {type=4})
draw_floor("fl-gradient", {15, 6}, {0,1}, 1, {type=3})
draw_floor("fl-gradient", {16, 5}, {0,1}, 3, {type=4})
draw_floor("fl-gradient", {17, 4}, {0,1}, 5, {type=3})
draw_floor("fl-gradient", {18, 3}, {0,1}, 7, {type=4})
set_floor("fl-gradient", 1, 2, {type=5})
set_floor("fl-gradient", 2, 3, {type=12})
set_floor("fl-gradient", 3, 4, {type=5})
set_floor("fl-gradient", 4, 5, {type=12})
set_floor("fl-gradient", 4, 7, {type=11})
set_floor("fl-gradient", 3, 8, {type=7})
set_floor("fl-gradient", 2, 9, {type=11})
set_floor("fl-gradient", 1, 10, {type=7})
set_floor("fl-gradient", 18, 2, {type=6})
set_floor("fl-gradient", 17, 3, {type=10})
set_floor("fl-gradient", 16, 4, {type=6})
set_floor("fl-gradient", 15, 5, {type=10})
set_floor("fl-gradient", 15, 7, {type=9})
set_floor("fl-gradient", 16, 8, {type=8})
set_floor("fl-gradient", 17, 9, {type=9})
set_floor("fl-gradient", 18, 10, {type=8})
hollow( 6, 6)
hollow( 8, 6)
hollow(11, 6)
hollow(13, 6)
set_actor("ac-whiteball-small", 2, 3, {player=0, mouseforce=1})
set_actor("ac-whiteball-small",18, 3, {player=0, mouseforce=1})
set_actor("ac-whiteball-small", 2,10, {player=0, mouseforce=1})
set_actor("ac-whiteball-small",18,10, {player=0, mouseforce=1})