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- -- created by Martin Hawlisch
-
- dofile(enigma.FindDataFile("levels/ant.lua"))
-
- cells={}
-
- cells[" "]=cell{floor="fl-rough-blue"}
- if (options.Difficulty==1) then -- easy
- cells["#"]=cell{stone="st-invisible",floor="fl-rough-red"}
- else
- cells["#"]=cell{stone="st-death_invisible",floor="fl-rough-red"}
- end
-
- cells["x"]=cell{actor={"ac-rotor", {range=25, force=40}}}
- cells["o"]=cell{actor={"ac-blackball", {player=0, mouseforce=1}}}
-
- level = {
- "#######################################",
- "# #",
- "# o 0 0 #",
- "# # #",
- "# #",
- "# 0 #",
- "# #",
- "# 0 # #",
- "# # x #",
- "# #",
- "# x # #",
- "# #",
- "# #",
- "# 0 # #",
- "# 0 #",
- "# 0 #",
- "# #",
- "# #",
- "# # # #",
- "# #",
- "# 0 #",
- "# #",
- "# 0 # 0 x #",
- "# #",
- "#######################################"
- }
-
-
- set_default_parent(cells[" "])
-
- create_world_by_map(level,cells)
-
- oxyd_shuffle()
-