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Text File  |  2003-09-19  |  2KB  |  51 lines

  1. -- created by Martin Hawlisch
  2.  
  3. dofile(enigma.FindDataFile("levels/ant.lua"))
  4.  
  5. cells={}
  6.  
  7. cells[" "]=cell{floor="fl-rough-blue"}
  8. if (options.Difficulty==1) then -- easy
  9.     cells["#"]=cell{stone="st-invisible",floor="fl-rough-red"}
  10. else
  11.     cells["#"]=cell{stone="st-death_invisible",floor="fl-rough-red"}
  12. end
  13.  
  14. cells["x"]=cell{actor={"ac-rotor", {range=25, force=40}}}
  15. cells["o"]=cell{actor={"ac-blackball", {player=0, mouseforce=1}}}
  16.  
  17. level = {
  18.    "#######################################",
  19.    "#                                     #",
  20.    "# o             0               0     #",
  21.    "#                      #              #",
  22.    "#                                     #",
  23.    "#       0                             #",
  24.    "#                                     #",
  25.    "#                    0         #      #",
  26.    "#   #                          x      #",
  27.    "#                                     #",
  28.    "#         x #                         #",
  29.    "#                                     #",
  30.    "#                                     #",
  31.    "#                        0       #    #",
  32.    "#  0                                  #",
  33.    "#              0                      #",
  34.    "#                                     #",
  35.    "#                                     #",
  36.    "#     #                 #             #",
  37.    "#                                     #",
  38.    "#           0                         #",
  39.    "#                                     #",
  40.    "#  0            #             0    x  #",
  41.    "#                                     #",
  42.    "#######################################"
  43. }
  44.  
  45.  
  46. set_default_parent(cells[" "])
  47.  
  48. create_world_by_map(level,cells)
  49.                                                                                                                               
  50. oxyd_shuffle()
  51.