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martin88.lua
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2003-03-18
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4KB
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92 lines
-- created by Martin Hawlisch
levelw = 20
levelh = 13
create_world(levelw, levelh)
fill_floor("fl-rough")
oxyd_default_flavor = "b"
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone("st-door_b",i-1,line,{type="v"})
elseif c == "~" then
set_stone("st-door_b",i-1,line,{type="v"})
elseif c == "O" then
oxyd( i-1, line)
elseif c == "+" then
set_stone("st-shogun",i-1,line, {holes=1})
elseif c == " " then
set_floor("fl-sand", i-1, line)
end
end
end
set_stone("st-door_b", 1,7, {type="v", name="door1"})
set_stone("st-door_b", 6,9, {type="v", name="door2"})
set_stone("st-door_b",14,7, {type="v", name="door3"})
set_stone("st-door_b",11,4, {type="v", name="door4"})
set_stone("st-door_b", 8,2, {type="v", name="floor8"})
set_stone("st-door_b", 8,3, {type="v", name="floor11"})
set_stone("st-door_b", 8,4, {type="v", name="floor15"})
set_stone("st-door_b", 8,5, {type="v", name="floor5"})
set_stone("st-door_b", 8,6, {type="v", name="floor10"})
set_stone("st-door_b", 8,7, {type="v", name="floor14"})
set_stone("st-door_b", 9,7, {type="v", name="floor3"})
set_stone("st-door_b",10,7, {type="v", name="floor9"})
set_stone("st-door_b",10,6, {type="v", name="floor13"})
set_stone("st-door_b",10,5, {type="v", name="floor16"})
set_stone("st-door_b",10,4, {type="v", name="floor7"})
set_stone("st-door_b",10,3, {type="v", name="floor12"})
set_stone("st-door_b", 9,10, {type="v", name="floor1"})
set_stone("st-door_b", 8,10, {type="v", name="floor2"})
set_stone("st-door_b", 7,10, {type="v", name="floor4"})
set_stone("st-door_b", 7, 9, {type="v", name="floor6"})
shogundot1( 2, 2, {target="door1", action="openclose"})
shogundot1( 2, 1, {target="floor1", action="openclose"})
shogundot1( 4, 1, {target="floor2", action="openclose"})
shogundot1( 5, 1, {target="floor3", action="openclose"})
shogundot1( 5, 2, {target="floor4", action="openclose"})
shogundot1( 1,11, {target="floor5", action="openclose"})
shogundot1( 2,11, {target="floor6", action="openclose"})
shogundot1( 3,11, {target="door2", action="openclose"})
shogundot1( 4,11, {target="floor7", action="openclose"})
shogundot1(16,10, {target="floor8", action="openclose"})
shogundot1(16,11, {target="floor9", action="openclose"})
shogundot1(17,11, {target="floor10", action="openclose"})
shogundot1(18,11, {target="door3", action="openclose"})
shogundot1(18,10, {target="floor11", action="openclose"})
shogundot1(14,3, {target="floor12", action="openclose"})
shogundot1(14,4, {target="floor13", action="openclose"})
shogundot1(15,3, {target="floor14", action="openclose"})
shogundot1(15,4, {target="floor15", action="openclose"})
shogundot1(16,3, {target="door4", action="openclose"})
shogundot1(16,4, {target="floor16", action="openclose"})
renderLine( 0, "~######~~~~~~~#####~")
renderLine( 1, "~#----#~O~~####---##")
renderLine( 2, "~#--+-#O O~#-+-+---#")
renderLine( 3, "###--+## ~~#-#-+-#-#")
renderLine( 4, "#-+--+-# ~ -#-+-#-#")
renderLine( 5, "#-#+##-# ~ #---+-+-#")
renderLine( 6, "#------# O ##---####")
renderLine( 7, "# ###### ### #####")
renderLine( 8, "#-----#~~~##-------#")
renderLine( 9, "##+-+- ~~#---#+#+-#")
renderLine(10, "#--++## -++---+-#")
renderLine(11, "#----#~~~~#--###---#")
renderLine(12, "##############~#####")
oxyd_shuffle()
set_actor("ac-blackball", 4.5, 6.5, {player=0})