home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 August
/
GSSH0804.iso
/
Geschicklichkeit
/
Enigma
/
Enigma-081.exe
/
data
/
levels
/
martin85.lua
< prev
next >
Wrap
Text File
|
2003-03-18
|
2KB
|
73 lines
-- created by Martin Hawlisch
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "d"
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_floor("fl-samba",i-1,line)
set_stone("st-door_a",i-1,line,{type="v"})
elseif c == "O" then
set_floor("fl-samba",i-1,line)
oxyd( i-1, line)
elseif c == "." then
set_floor("fl-water",i-1,line)
elseif c == "+" then
set_floor("fl-samba",i-1,line)
set_stone("st-shogun",i-1,line, {holes=1})
elseif c == "x" then
set_floor("fl-samba",i-1,line)
set_stone("st-grate1",i-1,line)
elseif c == "-" then
set_floor("fl-samba",i-1,line)
elseif c == " " then
set_floor("fl-water",i-1,line)
end
end
end
set_stone("st-door_a", 8,6, {type="v", name="door1"})
set_stone("st-door_a", 9,6, {type="v", name="door2"})
set_stone("st-door_a",10,6, {type="v", name="door3"})
set_stone("st-door_a",11,6, {type="v", name="door4"})
set_floor("fl-bridge", 8,6, {type="x", name="bridge1"})
set_floor("fl-bridge", 9,6, {type="x", name="bridge2"})
set_floor("fl-bridge",10,6, {name="bridge3", type="x"})
set_floor("fl-bridge",11,6, {name="bridge4", type="x"})
shogundot1( 4,4, {target="bridge1", action="openclose"})
shogundot1( 3,5, {target="bridge2", action="openclose"})
shogundot1( 5,5, {target="door2", action="openclose"})
shogundot1( 3,6, {target="door1", action="openclose"})
shogundot1( 5,6, {target="door4", action="openclose"})
shogundot1( 3,7, {target="door3", action="openclose"})
shogundot1( 5,7, {target="bridge3", action="openclose"})
shogundot1( 4,8, {target="bridge4", action="openclose"})
renderLine( 0, " ")
renderLine( 1, " ")
renderLine( 2, " ##### ##### ")
renderLine( 3, " ##---## ##---## ")
renderLine( 4, "##--+--## ##--O--##")
renderLine( 5, "#--+++--# #--O-O--#")
renderLine( 6, "#-#---#-%%%%-xO-Ox-#")
renderLine( 7, "#--+++--# #--O-O--#")
renderLine( 8, "##--+--## ##--O--##")
renderLine( 9, " ##---## ##---## ")
renderLine(10, " ##### ##### ")
renderLine(11, " ")
renderLine(12, " ")
oxyd_shuffle()
set_actor("ac-blackball", 7.5, 6.5, {player=0})