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Geschicklichkeit
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Enigma
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Enigma-081.exe
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levels
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martin18.lua
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2003-01-05
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-- created by Martin Hawlisch
levelw = 20
levelh = 13
stone="st-greenbrown"
create_world( levelw, levelh)
fill_floor("fl-sand", 0,0,levelw,levelh)
draw_border( stone)
draw_stones( stone, {6,1}, {0,1}, 6)
draw_stones( stone, {4,6}, {0,1}, 6)
draw_stones( stone, {11,5}, {1,0}, 8)
draw_stones( stone, {11,6}, {1,0}, 8)
draw_stones( stone, {11,7}, {1,0}, 8)
draw_stones( stone, {13,1}, {0,1}, 3)
draw_stones( stone, {13,9}, {0,1}, 3)
set_stone( "st-wood", 6, 7)
set_item( "it-hammer", 6, 7)
set_item( "it-magicwand", 8, 8)
set_stone( "st-stoneimpulse", 5,8)
mytimer=0
function timer_action()
fart=enigma.GetNamedObject("fart")
doora=enigma.GetNamedObject("door1")
doorb=enigma.GetNamedObject("door2")
if mytimer == 0 then
enigma.SendMessage( fart, "trigger", nil)
enigma.SendMessage( doora, "open", nil)
enigma.SendMessage( doorb, "close", nil)
end
if mytimer == 1 then
enigma.SendMessage( fart, "trigger", nil)
enigma.SendMessage( doora, "close", nil)
enigma.SendMessage( doorb, "open", nil)
end
mytimer = mytimer + 1
if mytimer == 2 then
mytimer = 0
end
end
set_stone( "st-fart", 6, 3, {name="fart"})
doorv( 13, 4, {name="door1"})
doorv( 13, 8, {name="door2"})
set_stone( "st-timer", 13,6, { action="callback", target="timer_action", interval=5})
oxyd(1,1)
oxyd(1,11)
oxyd(18,1)
oxyd(18,11)
oxyd_shuffle()
set_actor("ac-blackball", 9, 8, {player=0})