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martin17.lua
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2003-01-05
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3KB
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79 lines
-- created by Martin Hawlisch
levelw = 39
levelh = 25
floor = "fl-wood"
stone = "st-glass"
create_world( levelw, levelh)
fill_floor("fl-water", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_floor( floor, i-1, line)
set_stone( stone, i-1, line)
elseif c == "o" then
set_floor( floor, i-1, line)
oxyd( i-1, line)
elseif c == "=" then
set_floor( floor, i-1, line)
elseif c == "x" then
set_floor( floor, i-1, line)
set_stone( "st-wood", i-1, line)
end
end
end
-- Floor: "="
-- Border: "#"
-- Oxyd: "o"
renderLine( 0, " o o##################")
renderLine( 1, " ======= x=x == ==x ====== x x x x x #")
renderLine( 2, " = = = === x===== =======######## x #")
renderLine( 3, " = = = = = =x==#======#xxx#")
renderLine( 4, " = = = ======= = =x==#==#=xx#== #")
renderLine( 5, " = = = = =#=##==#==#=x=#o# #")
renderLine( 6, " = = = ======= =#==####==###=### #")
renderLine( 7, " = = = = =#=x==##===##=====#")
renderLine( 8, " = = = = o##=#=##===#===#==#")
renderLine( 9, " = = = = ==== x=== #=#==#===#===####")
renderLine( 10, " x = = = = = # x==#=#===##### ")
renderLine( 11, "o= = === = = # ===x=# ")
renderLine( 12, " = = x ######### ")
renderLine( 13, "o x========== ####====# ")
renderLine( 14, " = = ##==x##=## ")
renderLine( 15, " = = #==x=x==== ####### ")
renderLine( 16, " = = #===x=x=## #=====###")
renderLine( 17, " ===============x ######==# #=x==x==#")
renderLine( 18, " #==#### #x####==#")
renderLine( 19, " ====== #= == ====##==#")
renderLine( 20, " = xxx # ====#=#==x=##")
renderLine( 21, " = x===x= ==== ####=##x=x=#")
renderLine( 22, " ==== #=##=# #=x==x=x=x=#")
renderLine( 23, " #=##=# #====#=====#")
renderLine( 24, " o o ############")
oxyd_shuffle()
doorh( 20,22, { name="door1"})
doorh( 20,23, { name="door2"})
doorv( 21,21, { name="door3"})
doorh( 23,22, { name="door4"})
doorh( 23,23, { name="door5"})
set_item( "it-trigger", 20,15, { action="openclose", target="door1"})
set_item( "it-trigger", 20,16, { action="openclose", target="door2"})
set_item( "it-trigger", 21,14, { action="openclose", target="door3"})
set_item( "it-trigger", 21,15, { action="openclose", target="door4"})
set_item( "it-trigger", 21,16, { action="openclose", target="door5"})
document( 23,18, "This level is much bigger! Press F3!")
set_actor("ac-blackball", 33.5, 19.5, {player=0})