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martin105.lua
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2003-09-10
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92 lines
-- created by Martin Hawlisch
-- reused code from ant16.lua
dofile(enigma.FindDataFile("levels/ant.lua"))
dofile(enigma.FindDataFile("levels/natmaze.lua"))
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-- i took these from Nat Pryce's natmaze.lua maps
function cell_to_level( cellx, celly )
return originx + cellx * 2, originy + celly * 2
end
function render_cell(maze, cellx, celly)
x,y = cell_to_level(cellx, celly)
_n = maze:can_go_north(cellx,celly)
_s = maze:can_go_south(cellx,celly)
_e = maze:can_go_east(cellx,celly)
_w = maze:can_go_west(cellx,celly)
if _s then
cells["|"](x, y+1)
end
if _e then
cells["-"](x+1, y)
end
if ( _n and _s and not _e and not _w ) then
cells["|"](x, y)
elseif ( not _n and not _s and _e and _w ) then
cells["-"](x, y)
else
cells[" "](x, y)
end
end
-- to get the size of maze
originx, originy = nil, nil
mazew, mazeh = nil, nil
function get_limits(x,y)
originx = originx or x
originy = originy or y
if (x>originx) then
mazew = ceil((x-originx+1)/2)
end
if (y>originy) then
mazeh = ceil((y-originy+1)/2)
end
end
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
cells={}
cells[" "]=cell{floor="fl-rock"}
cells["."]=cell{floor="fl-abyss"}
cells["|"]=cell{item="it-vstrip"}
cells["-"]=cell{item="it-hstrip"}
cells["#"]=cells["."]
cells["o"]=cell{actor={"ac-blackball", {player=0, mouseforce=1}}}
cells["Z"]=cell{{{get_limits}}}
level = {
"#0###############0##",
"#Z.................#",
"#..................#",
"#..................#",
"#..................#",
"#..................#",
"#..................#",
"#..................#",
"#..................#",
"#..................#",
"#..................#",
"#................Zo#",
"#0###############0##"
}
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
set_default_parent(cells[" "])
create_world_by_map(level)
render_maze(new_kruskal_maze(mazew, mazeh), render_cell)
if (options.Difficulty==1) then -- easy
set_item( "it-umbrella", 1, 1)
end
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --