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martin10.lua
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2003-01-05
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66 lines
-- created by Martin Hawlisch
levelw = 20
levelh = 13
create_world( levelw, levelh)
fill_floor("fl-bluegreen", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-glass", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "s" then
set_stone( "st-shogun", i-1, line, {holes=1})
elseif c == "<" then
oneway( i-1, line, enigma.WEST)
elseif c == ">" then
oneway( i-1, line, enigma.EAST)
elseif c == "v" then
oneway( i-1, line, enigma.SOUTH)
elseif c == "^" then
oneway( i-1, line, enigma.NORTH)
end
end
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine( 0, "####################")
renderLine( 1, "# #o# #o# #")
renderLine( 2, "# s# > ## ## < #s #")
renderLine( 3, "# # # ## ## # # #")
renderLine( 4, "# # # < > # # #")
renderLine( 5, "# # ## # # ^# # #")
renderLine( 6, "# # # #")
renderLine( 7, "# # #v # # ## # #")
renderLine( 8, "# # # < > # # #")
renderLine( 9, "# # # ## ## # # #")
renderLine( 10, "# s# # ## ## # #s #")
renderLine( 11, "# #o# #o# #")
renderLine( 12, "####################")
oxyd_shuffle()
set_stone("st-door", 4, 5, {name="door1", type="h"})
shogundot1( 6, 4, {target="door1", action="openclose"})
set_stone("st-door", 4, 7, {name="door2", type="h"})
shogundot1( 6, 8, {target="door2", action="openclose"})
set_stone("st-door", 15,5, {name="door3", type="h"})
shogundot1( 13, 4, {target="door3", action="openclose"})
set_stone("st-door", 15, 7, {name="door4", type="h"})
shogundot1( 13, 8, {target="door4", action="openclose"})
set_actor("ac-blackball", 10.5, 5.5, {player=0})