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martin09.lua
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2003-01-05
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49 lines
-- created by Martin Hawlisch
levelw = 20
levelh = 13
create_world( levelw, levelh)
fill_floor("fl-sand", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-rock2", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "H" then
set_stone( "st-grate1", i-1, line)
end
end
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine( 0, "####################")
renderLine( 1, "# #")
renderLine( 2, "# HHH #")
renderLine( 3, "# H H #")
renderLine( 4, "# H H H #")
renderLine( 5, "# H H H H #")
renderLine( 6, "# H H H #")
renderLine( 7, "# H H #")
renderLine( 8, "# HHH #")
renderLine( 9, "# #")
renderLine( 10, "########## #########")
renderLine( 11, "#o o#")
renderLine( 12, "####################")
set_stone("st-door", 10, 10 , {name="door1", type="h"})
set_stone( "st-shogun", 9, 6, {holes=7})
shogundot3( 10, 5, {target="door1", action="openclose"})
set_stone("st-swap", 6,5)
oxyd_shuffle()
set_actor("ac-blackball", 3.5, 5.5, {player=0})