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martin07.lua
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2003-01-05
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56 lines
-- created by Martin Hawlisch
levelw = 20
levelh = 13
stone="st-greenbrown"
create_world( levelw, levelh)
draw_border( stone)
fill_floor("fl-gray", 0,0,levelw,levelh)
set_stone("st-wood", 8, 6)
set_floor("fl-abyss", 9,5)
--document( 6,6, "Manche Steine und Steinreihen lassen sich verschieben!")
document(6,6, "Some stones and stone rows can be moved!")
oxyd( 2, 4)
oxyd( 4, 4)
oxyd( 3, 6)
oxyd( 2, 8)
oxyd( 4, 8)
oxyd( 18,2)
oxyd_shuffle()
set_stone( stone, 12, 1)
set_stone( stone, 12, 2)
set_stone( stone, 11, 6)
draw_stones( stone, {8,4},{3,0},3)
draw_stones( stone, {9,1},{0,1},4)
draw_stones( stone, {9,6},{0,1},6)
draw_stones( stone, {13,6},{1,0},3)
draw_stones( stone, {13,8},{0,1},4)
draw_stones( stone, {16,1},{0,1},6)
puzzle( 7, 4,PUZ_0010)
puzzle( 7, 5,PUZ_1010)
puzzle( 7, 6,PUZ_1010)
puzzle( 7, 7,PUZ_1000)
set_stone(stone, 11,3)
set_stone(stone, 14,3)
puzzle( 11, 2,PUZ_0100)
puzzle( 12, 2,PUZ_0001)
set_floor("fl-abyss", 13,2)
set_floor("fl-abyss", 14,2)
puzzle( 10, 5,PUZ_0100)
puzzle( 11, 5,PUZ_0101)
puzzle( 12, 5,PUZ_0101)
puzzle( 13, 5,PUZ_0001)
puzzle( 12, 6,PUZ_0010)
puzzle( 12, 7,PUZ_1010)
puzzle( 12, 8,PUZ_1010)
puzzle( 12, 9,PUZ_1010)
puzzle( 12,10,PUZ_1000)
set_actor("ac-blackball", 6, 6, {player=0})