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Text File  |  2003-01-06  |  3KB  |  80 lines

  1. -- Siegfried Fennig 05.01.2003 Rev. 0
  2. levelw = 20
  3. levelh = 25
  4.  
  5. create_world(levelw, levelh)
  6. draw_border("st-rock2")
  7. fill_floor("fl-leaves", 0,0, level_width,level_height)
  8.  
  9. oxyd_default_flavor = "d"
  10.  
  11. oxyd ( 4,14)
  12. oxyd ( 6,14)
  13. oxyd ( 8,14)
  14. oxyd (10,14)
  15. oxyd (12,14)
  16. oxyd (14,14)
  17. oxyd (16,14)
  18. oxyd (18,14)
  19.  
  20. oxyd_shuffle()
  21.  
  22. draw_stones("st-rock2", { 2,10},{1,0}, 2)
  23. draw_stones("st-rock2", { 4, 3},{0,1}, 3)
  24. draw_stones("st-rock2", { 4, 7},{0,1}, 4)
  25. draw_stones("st-rock2", { 5, 7},{1,0}, 3)
  26. draw_stones("st-rock2", { 6, 5},{1,0}, 3)
  27. draw_stones("st-rock2", { 7, 2},{0,1}, 2)
  28. draw_stones("st-rock2", { 9, 2},{1,0}, 2)
  29. draw_stones("st-rock2", { 9, 4},{0,1}, 2)
  30. draw_stones("st-rock2", {11, 4},{0,1}, 2)
  31. draw_stones("st-rock2", {11, 7},{0,1}, 4)
  32. draw_stones("st-rock2", {12, 3},{0,1}, 2)
  33. draw_stones("st-rock2", {12,10},{1,0}, 3)
  34. draw_stones("st-rock2", {14, 3},{1,0}, 2)
  35. draw_stones("st-rock2", {15, 6},{0,1}, 5)
  36. draw_stones("st-rock2", { 2,12},{1,0}, 7)
  37. draw_stones("st-rock2", {10,12},{1,0}, 9)
  38. draw_stones("st-rock2", { 2,13},{0,1}, 8)
  39. set_stones("st-rock2", {{15,4},{18,5}})
  40. set_stones("st-block", {{12,6},{14,5},{17,5},{18,10}})
  41.  
  42. set_stone("st-shogun", 5, 4, {holes=1})
  43. set_stone("st-shogun", 6, 8, {holes=1})
  44. set_stone("st-shogun", 8, 2, {holes=1})
  45. set_stone("st-shogun", 9, 7, {holes=1})
  46. set_stone("st-shogun",10, 5, {holes=1})
  47. set_stone("st-shogun",11, 6, {holes=1})
  48. set_stone("st-shogun",15, 2, {holes=1})
  49. set_stone("st-shogun",15, 5, {holes=1})
  50. set_stone("st-shogun",17, 6, {holes=1})
  51.  
  52. shogundot1( 1, 1, {action="openclose", target="door1"})
  53. shogundot1( 2, 1, {action="openclose", target="door2"})
  54. shogundot1( 3, 1, {action="openclose", target="door3"})
  55. shogundot1( 1, 2, {action="openclose", target="door4"})
  56. shogundot1( 2, 2, {action="openclose", target="door5"})
  57. shogundot1( 3, 2, {action="openclose", target="door6"})
  58. shogundot1( 1, 3, {action="openclose", target="door7"})
  59. shogundot1( 2, 3, {action="openclose", target="door8"})
  60. shogundot1( 3, 3, {action="openclose", target="door9"})
  61. shogundot1( 1, 4, {action="openclose", target="door10"})
  62. shogundot1( 2, 4, {action="openclose", target="door11"})
  63. shogundot1( 3, 4, {action="openclose", target="door12"})
  64.  
  65. set_stone("st-door", 1,12, {name="door1", type="h"})
  66. set_stone("st-door", 1,13, {name="door2", type="h"})
  67. set_stone("st-door", 1,14, {name="door3", type="h"})
  68. set_stone("st-door", 1,15, {name="door4", type="h"})
  69. set_stone("st-door", 1,16, {name="door5", type="h"})
  70. set_stone("st-door", 1,17, {name="door6", type="h"})
  71. set_stone("st-door", 1,18, {name="door7", type="h"})
  72. set_stone("st-door", 1,19, {name="door8", type="h"})
  73. set_stone("st-door", 1,20, {name="door9", type="h"})
  74. set_stone("st-door", 5, 5, {name="door10", type="h"})
  75. set_stone("st-door",10, 4, {name="door11", type="h"})
  76. set_stone("st-door",13, 3, {name="door12", type="h"})
  77.  
  78. set_attrib(laser( 9,12, TRUE, NORTH), "name", "laser1")
  79.  
  80. set_actor("ac-blackball",9.5,6.5,{player=0})