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Text File  |  2003-06-24  |  2KB  |  68 lines

  1. --Siegfried Fennig
  2.  
  3. levelw = 20
  4. levelh = 13
  5.  
  6. create_world(levelw, levelh)
  7. oxyd_default_flavor = "a"
  8. draw_border("st-rock1")
  9. fill_floor("fl-rough", 0,0, level_width,level_height)
  10.  
  11. oxyd( 11, 1)
  12. oxyd( 18, 1)
  13. oxyd( 11, 11)
  14. oxyd( 18, 11)
  15.  
  16. fill_floor("fl-water", 10,1, 1 ,4)
  17. fill_floor("fl-water", 10,8, 1 ,4)
  18. fill_floor("fl-water", 10,5, 3 ,1)
  19. fill_floor("fl-water", 10,7, 3 ,1)
  20. fill_floor("fl-space", 10,6, 7 ,1)
  21. fill_floor("fl-space", 17,4, 1 ,5)
  22. draw_stones("st-grate2", {10,1}, {0,1},4)
  23. draw_stones("st-grate2", {10,8}, {0,1},4)
  24. draw_stones("st-thief", {18,4}, {0,1},5)
  25. draw_stones("st-thief", {16,4}, {0,1},2)
  26. draw_stones("st-thief", {16,7}, {0,1},2)
  27. draw_stones("st-wood", {13,5}, {1,0},1)
  28. draw_stones("st-wood", {13,7}, {1,0},1)
  29. draw_stones("st-thief", {14,5}, {1,0},2)
  30. draw_stones("st-thief", {14,7}, {1,0},2)
  31. draw_stones("st-grate2", {11,4}, {1,0},5)
  32. draw_stones("st-grate2", {11,8}, {1,0},5)
  33. draw_stones("st-rock1", {2,2},{1,0},5)
  34. draw_stones("st-rock1", {2,10},{1,0},5)
  35.  
  36. draw_stones("st-rock1", {1,5},{1,0},6)
  37. draw_stones("st-rock1", {1,7},{1,0},6)
  38.  
  39. set_stone("st-oneway", 17,4, {orientation=enigma.NORTH})
  40. set_stone("st-oneway", 17,8, {orientation=enigma.SOUTH})
  41. set_stones("st-bombs", {{1,4},{1,8}})
  42.  
  43. draw_stones("st-stone_break", {10,5}, {1,0},3)
  44. draw_stones("st-stone_break", {10,7}, {1,0},3)
  45.  
  46. hammer(5,11)
  47. dynamite(8,9)
  48. dynamite(5,1)
  49. set_item("it-blackbomb",1,3)
  50. set_item("it-blackbomb",1,9)
  51.  
  52. doorh(1,2, {name="door1"})
  53. set_stone("st-switch", 6,1, {action="openclose", target="door1"})
  54. set_item("it-trigger", 4,3, {invisible=1, action="close", target="door1"})
  55. set_item("it-trigger", 4,4, {invisible=1, action="close", target="door1"})
  56.  
  57. doorh(1,10, {name="door2"})
  58. set_stone("st-switch", 6,11, {action="openclose", target="door2"})
  59. set_item("it-trigger", 4,8, {invisible=1, action="close", target="door2"})
  60. set_item("it-trigger", 4,9, {invisible=1, action="close", target="door2"})
  61.  
  62. set_stone("st-coinslot", 9,12, {action="onoff", target="laser"})
  63. set_attrib(laser(9,0, FALSE, SOUTH), "name", "laser")
  64. set_item("it-coin", 3,6,{value=2})
  65. mirror3(7,6,TRUE,FALSE, 4)
  66.  
  67. set_actor("ac-blackball", 9.5, 4.5, {player=0})
  68.