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Text File  |  2003-01-05  |  1KB  |  45 lines

  1. -- Siegfried Fennig
  2. levelw = 20
  3. levelh = 25
  4.  
  5. create_world(levelw, levelh)
  6. draw_border("st-marble")
  7. fill_floor("fl-metal", 0,0, level_width,level_height)
  8.  
  9. oxyd( 3, 4)
  10. oxyd( 10, 2)
  11. oxyd( 17, 10)
  12. oxyd( 9, 22)
  13. oxyd_shuffle()
  14.  
  15. hammer(9,10)
  16.  
  17. draw_stones("st-thief", {3,9}, {0,1},7)
  18. draw_stones("st-thief", {5,9}, {0,1},7)
  19. draw_stones("st-grate2", {4,9}, {0,1},7)
  20. draw_stones("st-invisible", {4,16}, {0,1},1)
  21.  
  22. draw_stones("st-thief", {8,9}, {0,1},7)
  23. draw_stones("st-thief", {10,9}, {0,1},7)
  24. draw_stones("st-grate2", {9,9}, {0,1},6)
  25.  
  26. draw_stones("st-thief", {13,9}, {0,1},7)
  27. draw_stones("st-thief", {15,9}, {0,1},7)
  28. draw_stones("st-grate2", {14,9}, {0,1},6)
  29.  
  30. draw_stones("st-stone_break", {8,21}, {0,1},3)
  31. draw_stones("st-stone_break", {10,21}, {0,1},3)
  32. draw_stones("st-stone_break", {9,21}, {1,0},1)
  33. draw_stones("st-stone_break", {9,23}, {1,0},1)
  34.  
  35. set_stone("st-key_a", 9, 15, {action="openclose", target="door1"})
  36. set_stone("st-door_b", 14,15, {name="door1", type="h"})
  37. set_item("it-key_a", 4 ,10)
  38.  
  39. draw_stones("st-marble", {1,12}, {1,0},2)
  40. draw_stones("st-marble", {6,12}, {1,0},2)
  41. draw_stones("st-marble", {11,12}, {1,0},2)
  42. draw_stones("st-marble", {16,12}, {1,0},3)
  43.  
  44. set_actor("ac-blackball", 2.5, 6.5, {player=0})
  45.