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Text File  |  2003-01-05  |  2KB  |  57 lines

  1. levelw = 20
  2. levelh = 13
  3.  
  4. create_world(levelw, levelh)
  5. draw_border("st-glass")
  6. fill_floor("fl-leaves", 0,0, level_width,level_height)
  7.  
  8. oxyd(13,5)
  9. oxyd(15,7)
  10. oxyd(15,5)
  11. oxyd(13,7)
  12.  
  13. fill_floor("fl-water", 1,1, 1,1)
  14. fill_floor("fl-water", 2,2, 9,1)
  15. fill_floor("fl-water", 1,6, 1,5)
  16. fill_floor("fl-water", 1,11, 17,1)
  17. fill_floor("fl-water", 11,1, 7,1)
  18. fill_floor("fl-water", 18,1, 1,11)
  19. fill_floor("fl-water", 11,6, 1,5)
  20. fill_floor("fl-water", 3,6, 1,1)
  21. fill_floor("fl-water", 3,9, 1,1)
  22. fill_floor("fl-water", 5,8, 1,1)
  23. fill_floor("fl-water", 7,6, 1,1)
  24. fill_floor("fl-water", 7,8, 1,1)
  25. fill_floor("fl-water", 9,7, 1,1)
  26. fill_floor("fl-water", 9,9, 1,1)
  27.  
  28. set_stones("st-glass", {{12,3},{12,9},{14,3},{14,9},{16,3},{16,9}})
  29. set_stones("st-glass", {{2,1},{4,1},{6,1},{8,1},{10,1}})
  30. set_stones("st-glass", {{2,4},{4,4},{6,4},{8,4},{10,4}})
  31.  
  32. draw_stones("st-glass", {12,4}, {0,1},5)
  33. draw_stones("st-glass", {14,4}, {0,1},5)
  34. draw_stones("st-glass", {16,4}, {0,1},5)
  35.  
  36. set_item("it-trigger", 5,1, {action="openclose", target="door1"})
  37. set_stone("st-door", 13, 3 , {name="door1", type="h"})
  38.  
  39. set_item("it-trigger", 3,1, {action="openclose", target="door2"})
  40. set_stone("st-door", 15, 3 , {name="door2", type="h"})
  41.  
  42. set_item("it-trigger", 9,1, {action="openclose", target="door3"})
  43. set_stone("st-door", 15, 9 , {name="door3", type="h"})
  44.  
  45. set_item("it-trigger", 7,1, {action="openclose", target="door4"})
  46. set_stone("st-door", 13, 9 , {name="door4", type="h"})
  47.  
  48. puzzle(3,7,PUZ_0010)
  49. puzzle(9,6,PUZ_1010)
  50. puzzle(9,7,PUZ_1010)
  51. puzzle(9,8,PUZ_1010)
  52. puzzle(6,9,PUZ_1001)
  53. puzzle(5,5,PUZ_0101)
  54. puzzle(4,5,PUZ_0100)
  55.  
  56. set_actor("ac-blackball" ,2.5, 6.5, {player=0})
  57.