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levels
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level1f.lua
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Text File
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2003-01-05
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899b
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37 lines
-- Siegfried Fennig
levelw = 20
levelh = 13
create_world(levelw, levelh)
draw_border("st-rock2")
fill_floor("fl-gray", 0,0, level_width,level_height)
draw_stones("st-rock2", {17,1}, {0,1}, 5)
draw_stones("st-rock2", {17,7}, {0,1}, 5)
draw_stones("st-rock2", {5,6}, {1,0}, 2)
draw_stones("st-rock2", {5,8}, {1,0}, 3)
draw_stones("st-rock2", {10,6}, {1,0}, 2)
draw_stones("st-rock2", {9,8}, {1,0}, 3)
set_stone("st-rock2", 7,4)
set_stone("st-rock2", 9,4)
set_stone("st-rock2", 8,7)
draw_stones("st-grate1", {4,6}, {0,1} ,3)
draw_stones("st-grate1", {12,6}, {0,1} ,3)
draw_stones("st-grate1", {7,3}, {1,0} ,3)
set_stone("st-swap", 7,5)
set_stone("st-grate1", 9,5)
set_stone("st-door", 17, 6, {name="door", type="v"})
shogundot3(8,8, {target="door", action="openclose"})
set_stone("st-shogun", 8,5, {holes=7})
oxyd(18,1)
oxyd(18,11)
set_actor("ac-blackball" ,2.5, 6.5, {player=0})