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level11c.lua
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2003-02-20
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133 lines
--Siegfried Fennig 20.02.2003 Rev.0
levelw = 20
levelh = 25
create_world(levelw, levelh)
draw_border("st-rock5")
enigma.ConserveLevel = FALSE
oxyd_default_flavor = "d"
fill_floor("fl-samba", 0,0, level_width,level_height)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
fill_floor("fl-abyss", i-1,line, 1,1)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "r" then
set_stone("st-rock5",i-1,line)
elseif c == "i" then
set_stone("st-stoneimpulse",i-1,line)
elseif c == "t" then
set_stone("st-shogun",i-1,line)
elseif c == "v" then
set_stone("st-yinyang1",i-1,line)
elseif c == "w" then
set_stone("st-break_acwhite",i-1,line)
elseif c == "b" then
set_stone("st-break_acblack",i-1,line)
elseif c == "a" then
set_stone("st-wood",i-1,line)
elseif c == "h" then
set_item("it-hammer",i-1,line)
elseif c == "k" then
set_item("it-key_a",i-1,line)
elseif c == "z" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
set_item("it-yinyang", i-1, line+.5)
elseif c == "y" then
set_actor("ac-whiteball", i-.5,line+.5, {player=1})
set_item("it-yinyang", i-1, line+.5)
end
end
end
-- 01234567890123456789
renderLine(00, " ")
renderLine(01, " ")
renderLine(02, " r ")
renderLine(03, " r rrr ")
renderLine(04, " r r r o ")
renderLine(05, " rrrrrrr r ")
renderLine(06, " a r o ")
renderLine(07, " rrrrrrr r ")
renderLine(08, " r rwr o ")
renderLine(09, " r r r ")
renderLine(10, " hrrrrrrr r o ")
renderLine(11, " rrr r ")
renderLine(12, " t rrr r ")
renderLine(13, " r rrr r ")
renderLine(14, " r rrr rrrrrrrrr ")
renderLine(15, " r rrr r ")
renderLine(16, " r rrr rrrbtw y ")
renderLine(17, " r bb wr ")
renderLine(18, " rr r w w r wrr ")
renderLine(19, " vtrtr r r r ")
renderLine(20, " tii r r# vrtr ")
renderLine(21, " tiz r rrrvr v ")
renderLine(22, " r rwtw ")
renderLine(23, " wkw r ")
renderLine(24, " ")
-- 01234567890123456789
oxyd_shuffle()
doorh( 1,10, {name="door1"})
function sdot1()
doora=enigma.GetNamedObject("door1")
enigma.SendMessage(doora, "openclose", nil)
end
shogundot1( 8,17, {action="callback", target="sdot1"})
doorh( 1, 9, {name="door2"})
function sdot2()
doora=enigma.GetNamedObject("door2")
enigma.SendMessage(doora, "openclose", nil)
end
shogundot1( 8,18, {action="callback", target="sdot2"})
doorh( 1, 8, {name="door3"})
function sdot3()
doora=enigma.GetNamedObject("door3")
enigma.SendMessage(doora, "openclose", nil)
end
shogundot1(11,17, {action="callback", target="sdot3"})
doorh( 1, 7, {name="door4"})
function sdot4()
doora=enigma.GetNamedObject("door4")
enigma.SendMessage(doora, "openclose", nil)
end
shogundot1(11,18, {action="callback", target="sdot4"})
doorh( 1, 5, {name="door5"})
function sdot5()
doora=enigma.GetNamedObject("door5")
enigma.SendMessage(doora, "openclose", nil)
end
shogundot1( 9,17, {action="callback", target="sdot5"})
doorh( 1, 4, {name="door6"})
function sdot6()
doora=enigma.GetNamedObject("door6")
enigma.SendMessage(doora, "openclose", nil)
end
shogundot1( 9,18, {action="callback", target="sdot6"})
doorh( 1, 3, {name="door7"})
function sdot7()
doora=enigma.GetNamedObject("door7")
enigma.SendMessage(doora, "openclose", nil)
end
shogundot1(10,17, {action="callback", target="sdot7"})
doorh( 1, 2, {name="door8"})
function sdot8()
doora=enigma.GetNamedObject("door8")
enigma.SendMessage(doora, "openclose", nil)
end
shogundot1(10,18, {action="callback", target="sdot8"})
set_stone("st-key_a",16,21, {action="openclose", target="door9"})
doorv( 16,22, {name="door9"})