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- --Siegfried Fennig 02.02.2003 Rev.0
-
- levelw = 39
- levelh = 25
-
- create_world(levelw, levelh)
- draw_border("st-invisible")
- enigma.ConserveLevel = FALSE
- oxyd_default_flavor = "a"
- fill_floor("fl-normal", 0,0, level_width,level_height)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c =="#" then
- fill_floor("fl-abyss", i-1,line, 1,1)
- elseif c == "o" then
- oxyd( i-1, line)
- elseif c == "?" then
- set_floor("fl-gradient", i-1, line, {type=24})
- elseif c == "!" then
- set_floor("fl-gradient", i-1, line, {type=23})
- elseif c == "0" then
- set_floor("fl-gradient", i-1, line, {type=21})
- elseif c == "3" then
- set_floor("fl-gradient", i-1, line, {type=3})
- elseif c == "1" then
- set_floor("fl-gradient", i-1, line, {type=1})
- elseif c == "2" then
- set_floor("fl-gradient", i-1, line, {type=2})
- elseif c == "4" then
- set_floor("fl-gradient", i-1, line, {type=4})
- elseif c == "9" then
- set_floor("fl-gradient", i-1, line, {type=22})
- elseif c == "5" then
- set_floor("fl-gradient", i-1, line, {type=5})
- elseif c == "6" then
- set_floor("fl-gradient", i-1, line, {type=6})
- elseif c == "7" then
- set_floor("fl-gradient", i-1, line, {type=7})
- elseif c == "8" then
- set_floor("fl-gradient", i-1, line, {type=8})
- elseif c == "r" then
- set_stone("st-rock4",i-1,line)
- elseif c == "g" then
- set_stone("st-grate2",i-1,line)
- elseif c == "z" then
- set_actor("ac-blackball", i-.5,line+.5, {player=0})
- elseif c == "b" then
- set_stone("st-stone_break",i-1,line)
- elseif c == "w" then
- set_stone("st-wood",i-1,line)
- elseif c == "v" then
- set_stone("st-break_invisible",i-1,line)
- elseif c == "y" then
- set_stone("st-stonebrush",i-1,line)
- elseif c=="h" then
- set_item("it-hammer",i-1,line)
- elseif c=="x" then
- set_item("it-brush",i-1,line)
- elseif c=="l" then
- set_stone("st-oneway", i-1,line, {orientation=enigma.SOUTH})
- elseif c=="m" then
- set_stone("st-oneway", i-1,line, {orientation=enigma.NORTH})
- elseif c=="n" then
- set_stone("st-oneway", i-1,line, {orientation=enigma.EAST})
- elseif c=="p" then
- set_stone("st-oneway", i-1,line, {orientation=enigma.WEST})
- end
- end
- end
-
- renderLine(00, "511111111111111111111111111111111111116")
- renderLine(01, "3 ??????????????????????????????????? 4")
- renderLine(02, "30rmrmrrrmrrrrrmrrrrrmrrmrrrrrrrrrrrr94")
- renderLine(03, "30r r r r r r r w w rr yy r94")
- renderLine(04, "30r r r rrrrrrr r rrrw b b r yvvvr94")
- renderLine(05, "30r r r r r v w w wr yyvvyr94")
- renderLine(06, "30rrrrr ror r r r rrrr whw ryvoyvyr94")
- renderLine(07, "30rbbbb rrrrrrror r rw w wryvyyvyr94")
- renderLine(08, "30rbrrr r gg rrrrrrrr r w w ryvvvvyr94")
- renderLine(09, "30rbbrb rr r r rw w wryyyyyyr94")
- renderLine(10, "30rrrrrrrr gg r rr z r rrrrrrrrrrrrrr94")
- renderLine(11, "30r r rr r r r #############r94")
- renderLine(12, "30rrrrrr r gg rr rrrrr ## ### xr94")
- renderLine(13, "30ro r r rr r #############r94")
- renderLine(14, "30rr r r r gg r ##### rrrrrrrrrrrrrr94")
- renderLine(15, "30r r r r rr r ##r## r r94")
- renderLine(16, "30r r r r gg r ##### rrrrrrr rr r r94")
- renderLine(17, "30rr r r r rr r r r94")
- renderLine(18, "30p r r gg r yyy yyvyvy yyy rrrr r94")
- renderLine(19, "30r rr r r rr r yoy yovyoy yoy r n94")
- renderLine(20, "30r r r r gg r yvy yyvyyy yvy r rrr94")
- renderLine(21, "30r r r rr r r r94")
- renderLine(22, "30rrlrrrrrlrrlrrrrrrrrlrrrlrrrrrrrlrr94")
- renderLine(23, "3 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 4")
- renderLine(24, "722222222222222222222222222222222222228")
-
- oxyd_shuffle()
-
- SetDefaultAttribs("it-wormhole", {range=1.0, strength=10})
-
- set_item("it-wormhole", 1, 1, {targetx="19.5",targety="10.5"})
- set_item("it-wormhole", 1,23, {targetx="24.5",targety="8.5"})
- set_item("it-wormhole",21, 5, {targetx="35.5",targety="3.5"})
- set_item("it-wormhole",37, 1, {targetx="13.5",targety="16.5"})
- set_item("it-wormhole",37,23, {targetx="8.5",targety="18.5"})
-
- display.SetFollowMode(display.FOLLOW_SCROLLING)
-
- set_item("it-trigger",10,10, {invisible=1, action="close", target="door1"})
- set_item("it-trigger",13,14, {invisible=1, action="close", target="door1"})
- set_item("it-trigger",13,16, {invisible=1, action="close", target="door1"})
- set_item("it-trigger",10,10, {invisible=1, action="close", target="door1"})
- set_item("it-trigger",13,18, {invisible=1, action="open", target="door1"})
- set_stone("st-door_a", 8, 9, {name="door1"})
-
- set_item("it-trigger",15, 9, {invisible=1, action="open", target="door2"})
- set_item("it-trigger",16,11, {invisible=1, action="close", target="door2"})
- set_stone("st-door_a",15,10, {name="door2"})
-
- set_item("it-spring1", 4, 9)
-
- document(35, 3, "press F3 or finish")
-