home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 August
/
GSSH0804.iso
/
Geschicklichkeit
/
Enigma
/
Enigma-081.exe
/
data
/
levels
/
level10c.lua
< prev
next >
Wrap
Text File
|
2003-01-18
|
3KB
|
133 lines
-- Siegfried Fennig 18.01.2003 Rev. 0
levelw = 20
levelh = 25
create_world(levelw, levelh)
enigma.ConserveLevel = FALSE
draw_border("st-rock4")
fill_floor("fl-samba", 0,0, level_width,level_height)
oxyd_default_flavor = "c"
oxyd ( 1, 1)
oxyd (18, 1)
oxyd (10,11)
oxyd (10,13)
oxyd ( 1,23)
oxyd (18,23)
oxyd_shuffle()
draw_stones("st-rock4", { 1,12}, {1,0}, 2)
draw_stones("st-rock4", { 6, 3}, {0,1}, 5)
draw_stones("st-rock4", { 6, 9}, {0,1}, 8)
draw_stones("st-rock4", { 6,18}, {0,1}, 5)
draw_stones("st-rock4", {14, 3}, {0,1}, 7)
draw_stones("st-rock4", {14,11}, {0,1}, 5)
draw_stones("st-rock4", {14,17}, {0,1}, 2)
draw_stones("st-rock4", {14,20}, {0,1}, 4)
draw_stones("st-rock4", { 7, 9}, {1,0}, 2)
draw_stones("st-rock4", { 9, 9}, {0,1}, 3)
draw_stones("st-rock4", { 9,12}, {1,0}, 2)
draw_stones("st-rock4", {11,12}, {0,1}, 4)
draw_stones("st-rock4", {12,15}, {1,0}, 2)
set_stones("st-rock4", {{6,1},{14,1},{17,1},{4,20},{16,19},{18,12}})
puzzle(3,6,PUZ_0010)
puzzle(3,7,PUZ_1010)
puzzle(3,8,PUZ_1010)
puzzle(3,9,PUZ_1010)
puzzle(3,10,PUZ_1010)
puzzle(3,11,PUZ_0000)
puzzle(3,12,PUZ_1010)
puzzle(3,13,PUZ_1010)
puzzle(3,14,PUZ_1010)
puzzle(3,15,PUZ_1010)
puzzle(3,16,PUZ_1010)
puzzle(3,17,PUZ_1000)
puzzle(4,5,PUZ_0010)
puzzle(4,6,PUZ_1010)
puzzle(4,7,PUZ_1010)
puzzle(4,8,PUZ_0000)
puzzle(4,9,PUZ_1010)
puzzle(4,10,PUZ_1010)
puzzle(4,11,PUZ_1010)
puzzle(4,12,PUZ_1010)
puzzle(4,13,PUZ_1010)
puzzle(4,14,PUZ_1010)
puzzle(4,15,PUZ_1010)
puzzle(4,16,PUZ_1010)
puzzle(4,17,PUZ_0000)
puzzle(4,18,PUZ_1000)
puzzle(5,4,PUZ_0010)
puzzle(5,5,PUZ_1010)
puzzle(5,6,PUZ_1010)
puzzle(5,7,PUZ_1010)
puzzle(5,8,PUZ_1010)
puzzle(5,9,PUZ_0000)
puzzle(5,10,PUZ_1010)
puzzle(5,11,PUZ_1010)
puzzle(5,12,PUZ_1010)
puzzle(5,13,PUZ_1010)
puzzle(5,14,PUZ_1010)
puzzle(5,15,PUZ_1010)
puzzle(5,16,PUZ_0000)
puzzle(5,17,PUZ_1010)
puzzle(5,18,PUZ_1000)
puzzle(15,5,PUZ_0010)
puzzle(15,6,PUZ_1010)
puzzle(15,7,PUZ_1010)
puzzle(15,8,PUZ_1010)
puzzle(15,9,PUZ_1010)
puzzle(15,10,PUZ_0000)
puzzle(15,11,PUZ_1010)
puzzle(15,12,PUZ_1010)
puzzle(15,13,PUZ_1010)
puzzle(15,14,PUZ_1010)
puzzle(15,15,PUZ_0000)
puzzle(15,16,PUZ_1010)
puzzle(15,17,PUZ_1000)
puzzle(16,4,PUZ_0010)
puzzle(16,5,PUZ_1010)
puzzle(16,6,PUZ_1010)
puzzle(16,7,PUZ_1010)
puzzle(16,8,PUZ_1010)
puzzle(16,9,PUZ_1010)
puzzle(16,10,PUZ_1010)
puzzle(16,11,PUZ_0000)
puzzle(16,12,PUZ_1010)
puzzle(16,13,PUZ_1010)
puzzle(16,14,PUZ_0000)
puzzle(16,15,PUZ_1010)
puzzle(16,16,PUZ_1000)
puzzle(17,3,PUZ_0010)
puzzle(17,4,PUZ_1010)
puzzle(17,5,PUZ_1010)
puzzle(17,6,PUZ_1010)
puzzle(17,7,PUZ_1010)
puzzle(17,8,PUZ_0000)
puzzle(17,9,PUZ_1010)
puzzle(17,10,PUZ_1010)
puzzle(17,11,PUZ_1010)
puzzle(17,12,PUZ_0000)
puzzle(17,13,PUZ_1010)
puzzle(17,14,PUZ_1010)
puzzle(17,15,PUZ_1000)
set_stone("st-oneway_white", 6, 2, {orientation=enigma.WEST})
set_stone("st-oneway_white",14, 2, {orientation=enigma.EAST})
set_stone("st-oneway_black", 6,23, {orientation=enigma.WEST})
set_stone("st-oneway_black",14,19, {orientation=enigma.EAST})
set_item("it-yinyang", 7,10)
set_item("it-yinyang", 13,14)
set_actor("ac-blackball", 7.5,10.5, {player=0})
set_actor("ac-whiteball", 13.5,14.5, {player=1})